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Mac Can't launch KF-Crashes

Xoenz

FNG / Fresh Meat
Dec 23, 2013
1
0
Hey guys, would appreciate some help.
KillingFloor was working fine before; but around the 20th of decemeber it has been closing @ the splash screen. Really want to play this game but simply can't with this error! I've tried verfying cache, deleting respective .ini files & the steam's blob files. Even tryed to launch '-window', as suggested in other threads ith similiar problem + reinstalled/re-downloaded the game. I've attached my log files below, and i'd really appreciate some help! Thanks :)

Code:
Log: Log file open, Mon Dec 23 20:44:11 2013
Init: Name subsystem initialized
Init: Version: 3339 (128.29)
Init: RO_VERSION: 1092
Init: KF_VERSION: 1057
Init: Compiled: Nov 26 2013 16:20:54
Init: Command line: -window
Init: (This is Mac OS X patch version 3339.0)
Init: Character set: Unicode
Init: Base directory: /Users/User 1/Library/Application Support/Steam/SteamApps/common/KillingFloor/System/
Init: Ini:KillingFloor.ini   UserIni:User.ini
Init: Build label:  Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding OpenGL library...
Log: Game class is 'KFCinematicGame'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.621262...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: KFIntro.rom?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?Name=Xoenz
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 39477->39477; refs: 418645
Log: Game class is 'KFCinematicGame'
Log: Bringing Level KFIntro.myLevel up for play (0) appSeconds: 2.903803...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': 
Log: Unreal Call Stack: UObject::StaticLoadObject <- UObject::ProcessEvent <- ULevel::SpawnActor <- UObject::ProcessEvent <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine
Exit: Exiting.
Log: FileManager: Reading 0 GByte 196 MByte 373 KByte 605 Bytes from HD took 0.403256 seconds (0.119563 reading, 0.283693 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Mon Dec 23 20:44:17 2013
 
Same issue here since Monday

Same issue here since Monday

I have the same issue - KF was still working back on Sunday, January 5th!
Since then, Steam was updated, so I expect having something to do with Steam itself.

Because I can SUCCESSFULLY start the KF App locally! But it doesn't work via Steam.

Here is what I get in my Console.log after the App crashed:

Code:
10.01.14 19:03:07.546 Killing Floor[1756]: CPSGetCurrentProcess(): This call is deprecated and should not be called anymore.
10.01.14 19:03:07.546 Killing Floor[1756]: CPSSetForegroundOperationState(): This call is deprecated and should not be called anymore.
10.01.14 19:03:12.937 com.apple.launchd.peruser.501[157]: (com.tripwireinteractive.killingfloor.52304[1756]) Exited with code: 1

Here's what i see in the KillingFloor.log:
Code:
Log: Log file open, Fri Jan 10 19:03:07 2014
Init: Name subsystem initialized
Init: Version: 3339 (128.29)
Init: RO_VERSION: 1092
Init: KF_VERSION: 1058
Init: Compiled: Jan  2 2014 14:17:30
Init: Command line: 
Init: (This is Mac OS X patch version 3339.0)
Init: Character set: Unicode
Init: Base directory: /Application Support/Steam/SteamApps/common/killingfloor/System/
Init: Ini:KillingFloor.ini   UserIni:User.ini
Init: Build label:  Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding OpenGL library...
Log: Game class is 'KFCinematicGame'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.223368...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: KFIntro.rom?Class=Engine.Pawn?Character=Sergeant_Powers?team=1?Sex=M?Name=swizz.IneX
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 39477->39477; refs: 418866
Log: Game class is 'KFCinematicGame'
Log: Bringing Level KFIntro.myLevel up for play (0) appSeconds: 2.465621...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': 
Log: Unreal Call Stack: UObject::StaticLoadObject <- UObject::ProcessEvent <- ULevel::SpawnActor <- UObject::ProcessEvent <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine
Exit: Exiting.
Log: FileManager: Reading 0 GByte 195 MByte 174 KByte 1015 Bytes from HD took 0.341966 seconds (0.104795 reading, 0.237171 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Jan 10 19:03:12 2014

Any clues on this @Tripwire?
 
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