class KFGeneric extends Mutator;
function PostBeginPlay()
{
SetTimer(5, true);
}
function Timer()
{
local KFHumanPawn player;
foreach AllActors(class'KFHumanPawn', player)
{
player.GiveWeapon("KFGeneric.KFNewWeapon");
Log("Given weapon to player");
}
}
defaultproperties
{
GroupName="KF-Generic"
FriendlyName="Generic mutator"
Description=""
}
class KFNewWeapon extends KFMod.Deagle;