Cannot get sound through my headphones.

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FuzzyPigs

FNG / Fresh Meat
Jul 15, 2013
3
0
0
I'll try and disable my printer and see if that changes anything, what in the world made you decide to try that?

Update: Turned the printer off entirely and didn't fix anything :(, your sure you didn't do anything else differently?
 
Last edited:

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
Make sure you don't have too many USB devices on the same root hub. The root hub often has 6 connection slots. According to USB standard each slot shoot be able to supply 500 mA of current. 6 times 500 mA would mean 3 A. I can tell you that they can't supply that amount of current. If too many high power consuming devices are connected, then some of them will malfunction. If you have a USB 3.0 root hub available too, then move some of the devices to those sockets. It always best practice to divide the USB devices as best over all available USB root hubs. Try to divide them by looking at their power consumption. In general the big consumers are those devices that have wireless transmitters and/or an LCD display and high frame rate gaming mouses.
 

7-CLOWN-7

Active member
Jan 20, 2007
743
64
28
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Pittsburgh
www.cellar-dweller.com
I've seen this in the past with games and something to do with OpenAL.

Windows WAV would work and other things but then as soon as something with 3D Sound or something you lose it.

Could try installing this not sure if it will help but I do remember years ago there was a .dll or something if in the game folder allowed things like this to work.

Try the install and see if it helps. Just grasping at straws but it's been so many years since having the .dll fix was needed and forget what it actually was.

http://connect.creativelabs.com/developer/Wiki/OpenAL Installer for Windows.aspx

You can also try tweaking these settings first before installing anything see if any help.

ROENGINE.ini

[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5.000000
MinCompressedDurationEditor=4.000000
LowPassFilterResonance=0.900000
ChirpInSoundNodeWaveName=
ChirpOutSoundNodeWaveName=

[ALAudio.ALAudioDevice]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
//DeviceName=Generic Software

So have you tried other Unreal Engine games? Have you tested WAV with the stupid Windows Ding sound etc. in Windows. You can play Music (mp3 and WAV)?

As you go through different things it will probably be EAX or something with the 3D audio aspect.

Good luck.