I have to admit that i must back some of my words. I just watched a Zetsumei's interview with RammJaeger and I'm kinda impressed.
To make it straight:
- Recon plane is available only 1-2 times per game and it require some time to shown up.
- Recon plane is "active" only when commander is using the radio.
- Recon plane gives information about enemy infantry and vehicles with delay. Also plane cannot spot enemies inside the buildings or behind obstacles.
- Commander gives that information to Squad leaders with delay and than SL can share that info to soldiers if i understood good that delay might be around 5 seconds. Sounds reasonable.
Here clans can make it way faster b/c they usually are work together and use alternative voice communicators like TeamSpeak or Mumble
- Recon plane can be shot down by small arms
Overall I still think that role of the scout plane should be minimal for RO gamemode. I believe that will be very attractive for newcomers in relaxed realism, but original game shouln't have that. Or at least it (spotted enemy) shouldn't be visible on map. I still need to think about it how it could be useful there.
Link to source: http://forums.tripwireinteractive.com/showthread.php?t=45229
To make it straight:
- Recon plane is available only 1-2 times per game and it require some time to shown up.
- Recon plane is "active" only when commander is using the radio.
- Recon plane gives information about enemy infantry and vehicles with delay. Also plane cannot spot enemies inside the buildings or behind obstacles.
- Commander gives that information to Squad leaders with delay and than SL can share that info to soldiers if i understood good that delay might be around 5 seconds. Sounds reasonable.
Here clans can make it way faster b/c they usually are work together and use alternative voice communicators like TeamSpeak or Mumble
- Recon plane can be shot down by small arms
Overall I still think that role of the scout plane should be minimal for RO gamemode. I believe that will be very attractive for newcomers in relaxed realism, but original game shouln't have that. Or at least it (spotted enemy) shouldn't be visible on map. I still need to think about it how it could be useful there.
Link to source: http://forums.tripwireinteractive.com/showthread.php?t=45229
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