[XAudio2.XAudio2Device]
MaxChannels=128
CommonAudioPoolSize=0
MinCompressedDurationGame=5.000000
MinCompressedDurationEditor=4.000000
LowPassFilterResonance=2.2 (Makes it sound a bit cooler and 2.2 is maximum cannot go higher)
ChirpInSoundNodeWaveName=
ChirpOutSoundNodeWaveName=
[Engine.AudioDevice]
MusicVolume=0.000000
SoundFXVolume=2.000000 (3-4 gets even better may distort)
VoiceChatTransmitVolume=1.000000
VoiceChatReceiveVolume=2.000000 (Adjust this according to your FXVolume so you can hear people)
SoundQuality=0
MaxChannels=128
Nope won't hurt a thing just make sure you have EVGA Precision running and set a fan profile and your in-game OSD. Keep gpu temps below 80-90C.
This isn't the complete final version either I have been working on dialing in a really really nice config. You know how trees distort in distance? I fixed that. Another is shadows switching to low quality at distance, I fixed that too well still dialing it in, it's not easy for darn sure. Trial and Error.
Thanks
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Tried this. Works reasonably well. But I had to pull back on SoundFxVolume below 2.0 because of distortion. I suspect with high-end cards you are going to get varying results at 2.0 so adjust accordingly.