Can we boost up AMBIENT OCCLUSION?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
[XAudio2.XAudio2Device]
MaxChannels=128
CommonAudioPoolSize=0
MinCompressedDurationGame=5.000000
MinCompressedDurationEditor=4.000000
LowPassFilterResonance=2.2 (Makes it sound a bit cooler and 2.2 is maximum cannot go higher)
ChirpInSoundNodeWaveName=
ChirpOutSoundNodeWaveName=

[Engine.AudioDevice]
MusicVolume=0.000000
SoundFXVolume=2.000000 (3-4 gets even better may distort)
VoiceChatTransmitVolume=1.000000
VoiceChatReceiveVolume=2.000000 (Adjust this according to your FXVolume so you can hear people)
SoundQuality=0
MaxChannels=128

:cool::D



Nope won't hurt a thing just make sure you have EVGA Precision running and set a fan profile and your in-game OSD. Keep gpu temps below 80-90C.

This isn't the complete final version either I have been working on dialing in a really really nice config. You know how trees distort in distance? I fixed that. Another is shadows switching to low quality at distance, I fixed that too well still dialing it in, it's not easy for darn sure. Trial and Error.

Thanks

:D;)

:cool:

Tried this. Works reasonably well. But I had to pull back on SoundFxVolume below 2.0 because of distortion. I suspect with high-end cards you are going to get varying results at 2.0 so adjust accordingly.
 

chris189

Member
Jun 14, 2013
51
0
6
:cool:

Tried this. Works reasonably well. But I had to pull back on SoundFxVolume below 2.0 because of distortion. I suspect with high-end cards you are going to get varying results at 2.0 so adjust accordingly.

Sweet man yeah the lowpassfilterresonance 2.2 is max anything higher gets complete sound ditortion and zero sound, it makes gun cracks and explosions in distance more audible makes it more realistic. FXVolume at 2-2.5 maybe 2.8 max may yield some solid bangs in the battlefield especially with running through a receiver with dts or dolby digital at 192khz 24bit 5.1 in digital or pcm... :)

:D
 
Last edited: