Camping is killing gameplay

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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
Camping really doesn't exist in RO, except for maybe those people who hide under tables and wait for people to walk past for the majority of the match. That's a bit poo, really.
 

Dee0342

FNG / Fresh Meat
Sep 14, 2011
209
90
0
All across the Globe
Problem is that the majority of players dont communicate at all and thus there is no teamplay.
So it feels like any other shooters and thus people start camping.

Stats tracking isnt really making things any better for that matter :eek:
 

SkinZ187

FNG / Fresh Meat
Aug 16, 2011
174
55
0
the reason for the faster gameplay pace in ro2 compared to ro1 is BECAUSE the spawns are much closer to the battle then they were in ro1.

simply put, people will throw caution to the wind in this game because there is no fear of dying in this game. the reason nobody fears dying in this game, is because if you die, you will be right back in the action so quickly....which basically eliminates the penalty for careless run-n-gun gameplay.

quick respawn timers, along with closer spawns, coupled with being able to spawn on squad leaders absolutely 100% promotes run-n-gun gameplay...you cant have it both ways.
 
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Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
Camping is only a problem if the attackers do it, and that is unfortunately the problem.

However that is not endemic to RO2, it happens in all games, even RO1.
 

jergul

Member
Sep 19, 2009
522
10
18
The actual problem:

The point system discourages camping. The habitual camper will be left in the dust of cap orientated players.

However, if caps are too big, then camping withing caps is possible and thus defeats point incentive.

Solution is of course - caps defensible on point, but excluding distance campers.

A question of level design, not fundamental game mechanics.
 

cyclonejack

FNG / Fresh Meat
Sep 7, 2011
10
1
0
I think if there were noticeable muzzle flashes/smoke from gun fire, people would camp less and get spotted more.

Opening fire should give away your position!
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
0
38
The Elitist Prick Club
I've been taking Commander a lot (as no one else seems to, and it is vital), and have zero problems attacking and getting the team to attack, sure some guys won't - but they're probably new and will need some time.

If you're defending, then defend - I parked myself on the left side of the church (actually just behind the church next to a burning building) on Spartanovka the other day and racked up 7-8 kills with a bolt action before being told to "get a tent".

Camping is not killing RO2 at all.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
simply put, people will throw caution to the wind in this game because there is no fear of dying in this game. the reason nobody fears dying in this game, is because if you die, you will be right back in the action so quickly....which basically eliminates the penalty for careless run-n-gun gameplay.

Hit the nail on the head right there, I say. Back in RO-Berezina and RO-Gorlitz, people were really fighting for their lives.
 

Mendeth

FNG / Fresh Meat
Aug 31, 2011
35
4
0
Basically, I agree with Stahlhelmii's comments: this is a game with realistic ambitions, so complaining about one-shot deaths doesn't quite fit with the game itself. Nevertheless, I agree with one thing you've said:

Every time I drop into a far objective and find out I have 2 people with me I am just perplexed, where is my team? I bring up the scoreboard and surely enough, there's 32 players on my team. But where they are? Somewhere in a high window waiting to pick off an enemy or two probably.

it is quite frustrating to play on servers where the majority of players are racking up kills but not contributing to the overall territory gameplay (based upon team-points/kill ratio). I played Fallen-Fighters on a server today and I swear only 7 of the 16 players on my team made any attempt to capture the Central and East parks as Axis. What's even more worrying, we won both rounds of the match easily, all the Allied players refused to stray beyond the safety of their spawn point. I expect that eventually players will realise the importance of actively heading into capzones and gameplay will improve: I'm a novice to RO and for the first week or so of the Beta, I will admit I spent most of my time as a rifleman trying to pick off enemies from a distance, until I realised that it is more lucrative both on a personal level and for the team to try and capture objectives and to hunt enemies in and from those same objectives.

Finally, I also agree with what a few people have said in that the pace will not accelerate with time, I think it will decelerate, as players become more au fait with the maps and the nuances of their weapons.
 

Stahlhelmii

FNG / Fresh Meat
Aug 16, 2011
721
401
0
If everyone was expected to camp in windows picking out targets from long distance, there would be a dozen sniper rifles, rather than a dozen Kar98's.
 

Stryker

FNG / Fresh Meat
Feb 25, 2006
147
29
0
New York, NY
"-Squad spawn system

A mobile player spawning system is what can rectify this issue. If you look at Bad Company 2 for example, you have a spawning system that matches the pace of gameplay. The pace is relatively high, so the system allows you to spawn on every single one of your squadmates to nearly always provide you with a reliable way of jumping right into the fight. "

NO!

RO2 tries to be as realistic as possible, and in real war camping happens often. Real war isn't two sides fulling charging into each other shooting from the hip.
 

[50pc.]_Shadow

FNG / Fresh Meat
Dec 30, 2010
24
9
0
what might help you too is to use this element of your team and have 1 group fire at windows and corners suppressing the enemy while your group maneuvers to flank the enemy and then kill them. Rinse and Repeat.
Also called teamwork.
You will also have to wait for the game to mature or join a clan.
 

bagwin

FNG / Fresh Meat
Sep 7, 2011
6
0
0
I have to agree that I'm noticing a distinct lack of aggression in todays players. I think to many believe that because RO is more realistic than other FPSs, they're ment to play slow and steady, whittling the enemy down from afar 1 well aimed rifle shot at a time. When in reality speed, aggression and overwhelming force win the battle much faster.

It seems lockdown rarely acts as motivation either, many players are more than willing to sit back and watch as the countdown hits 0, so they can move on to the next map and find a nice warm spot to "cover" from.
 

Oo.k.

FNG / Fresh Meat
Sep 1, 2011
74
15
0
I think people are still learning the maps and objectives and camp more to observe, they'll get less shy as time goes on. It's alot more fun to fight for the objectives than sit and wait but sometimes it's needed, especially riflemens.
 

scaramoosh

FNG / Fresh Meat
Sep 2, 2011
36
41
0
I agree it's ****ing annoying, I'm trying to move the battle on and everyone is camping in a corner somewhere......

If it continues I wont be playing for much longer.
 

wake_up

FNG / Fresh Meat
Feb 12, 2008
215
81
0
MerKozy Land
On the other hand, everbody camping would ruin Paris Hilton :D


Read all the threads and you see a lot of guys (girls here? - one?
not even one? ....) writing about that they miss movement and firefights.
Since i play RO2, i
 

cosmicgypsy

FNG / Fresh Meat
May 6, 2011
6
1
0
I have not had as much problems with campers, defenders are obv going to be camping, on most maps there is plenty of cover and when combined with smoke you can easily clear them out. I try to play this game as if it was me in the battle, keep your head down only move to get into more cover. I have had no problems like what you get on cod where people are sitting in corners just waiting for you to pop round, when they have no reason for being there.
 

CrossTrain

FNG / Fresh Meat
Jul 17, 2011
247
133
0
Indiana USA
www.tb-clan.org
What you want to call it is irrelevant. What is important is if it makes for better gameplay or not, and in my opinion it clearly hurts gameplay.

And in MY opinion...it makes the game play better and far more realistic. So, our opinions essentially balance each other out. On our server we encourage the defenders to defend (i.e. camp/tactical waiting/etc.) and the attackers to attack -- albeit in a controlled manner. We seriously believe rushers hurt game play and realism.

And so it goes in games. style is largely a subjective matter and different servers will encourage different styles. Find one that suits your preferred fast-paced mobile play. And enjoy it!


PS It probably won't be mine. ;)
 

Zookerman

FNG / Fresh Meat
Aug 27, 2011
67
42
0
Camping is not killing the game. Fast aiming down the sight,pinpoint accuracy,and lack of weapon sway are killing the game.