Campaign?

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G-fan 27

FNG / Fresh Meat
Feb 7, 2014
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I highly doubt its being looked into, but worth an ask nonetheless. Are you guys looking into any kind of singleplayer experience besides bots?

With ro2 the singleplayer experience was kinda lackluster to say the least, but was still a change of pace from the multiplayer.

Now I understand why such a thing wasn't included with Rising Storm as it was just a DLC expansion, but im thinking/hoping, seeing as this is a standalone, we would get some other options besides a couple multiplayer modes. I could see how like with ro2, having stories portrayed from either side during the war can be extremely interesting. You have the American with all this firepower in this strange place. Then you have Charlie who is defending his lands against the Americans with whatever he has. This would present some interesting gameplay outside of the multiplayer realm (even if its short).

I would very much like to see some kind of singleplayer experience as an option because seeing all these multiplayer only games is rather tiresome. Seeing as its being made by a small company, I highly doubt it will become a thing, but is indeed an interesting thought.
 

-Moody-

Active member
Feb 8, 2014
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There is no realistic experience in terms of a WW2 singleplayer campaign yet if I'm not wrong.

I would really like a emotional singleplayer where you get to know other soldiers and become friends with them before you loose them one after the other in battles.

One thing that bothered me about past singleplayer war campaigns is that you're always in action all the time. You only see the battles and it would be very interesting and emotion-driven if you would actually see the process of waiting till a battle begins or setting up a defenseline before the actual battle beings. The inner tension and horror which is created by the war and the relationship with soldiers and foe alike should be displayed.

Show me the horrors of war and not just the action. This could be a thing in Multiplayer too! I would really like some quiet moments here and there where you creep around waiting to encounter an ambush or seeing an enemy.
 
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[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
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We would love to do one - but this won't be the time or the place for it.

I'd love us to do a Vietnam single-player campaign. Have "character" for all the soldiers in your squad. Put you through all sorts of actions - patrol missions, ambushes, insertion into/extraction out of LZs, major combat like Hue, Da Nang, Ia Drang. But it would be a metric ****-ton of work!
 

NorthDumpling

Grizzled Veteran
Jul 13, 2013
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We would love to do one - but this won't be the time or the place for it.

I'd love us to do a Vietnam single-player campaign. Have "character" for all the soldiers in your squad. Put you through all sorts of actions - patrol missions, ambushes, insertion into/extraction out of LZs, major combat like Hue, Da Nang, Ia Drang. But it would be a metric ****-ton of work!

I very hope we will see one in the future, maybe for RO3.
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
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We would love to do one - but this won't be the time or the place for it.

I'd love us to do a Vietnam single-player campaign. Have "character" for all the soldiers in your squad. Put you through all sorts of actions - patrol missions, ambushes, insertion into/extraction out of LZs, major combat like Hue, Da Nang, Ia Drang. But it would be a metric ****-ton of work!

Yeah, unless you guys doubled your staff for a project like that. :D
You'd need a completely new code structure, or at least an extended one, in comparison to RS2's (Which according to you guys is heavily based off, if not modified from RO2's so it's heavily multiplayer centered).
Unreal is quite easy to use, it's meant to have modular roles, ie specific areas for each section of the engine, Cinematics, Animations, Physics, Art, FX Art, UI, Level Design, and Programmers. It just takes a lot of time to do things, and I've probably dabbled in everything but UnrealCascade, and UIScene at this point. The only things I truly understand are the subject of level design, and Programming in RO2's specific case, Weapons, and the Map/GameInfo's. What I know is only a fraction of the roles unreal uses, which points out how much something like this would require in resources