That sure kicks away the retarded line of thought "hurr, crouch and click m1 all day".
I find your signature highy irritating and a bit repelling too.
There. It had to be said.
I don't mind making people camp a different spot every wave or even have them ration the good spots for later waves but destructable walls seem very odd. I realize it has cinematic epicness to it but from a balance point of view why even have a wall there in the first place? People will just memorize it on normal and then never go back there afterwards anyway.
Let's face it:
Camping outside in an open street was way more fun and challenging in KF1 than the usual camp positions people used to refer to but I wouldn't want to go there with a random pub team, where communication, teamplay and skill aren't up to the task.
You can't force people to develop these skills, hence there is no point in disallowing easier playstyles.
However, I'd be glad to see
some optional maps - in the spirit of objective mode- that offer a variety of
dynamic pros and cons for different positions to play with for more experienced and well-established teams.
Destructable walls all around being one of the cons while things like limmited ammo/stationary HMG's, explosives, unique loot etc make up the pros (see
this thread).