Camping doesn't have to mean everyone in a room with only 1 entrance. If that is what it means for you, I suggest learning how2camp and how2KF.
imo change that to '1 or 2 entrances' and that is what camping pretty much is.
camping in video games is sitting in one place and not having to move much and waiting for enemies to come through.. like west london under the bridge is much like camping.
i'm very against being able to camp, i thought it was the most boring part of kf1, but i am very pro defensive gameplay.
similarly i am very anti-kiting and think that zed teleporting is a good solution and i think zeds should be faster, but i think that also designing gameplay for run and gun situations where the zeds are unpredictably coming from everywhere you run to is good.
for example the eifel tower area on burning paris and many other good defensive areas i think is great gameplay where players have a defensive position that they have to move around and fight off enemies spawning from all directions.
but camping (like biotics lab spawn hallway on kf1) is not a defensive experience, it feels like a broken exploit that is mind numbingly boring. it doesn't feel like a experience of defending a defensive location, it feels like exploiting bad AI and bad map design.
don't ever reference CoD zombies in regards to killing floor. If you don't like camping then kite. if you don't want other players to be able to camp go play your ****ty cod zombies, this is killing floor and players are free to play the way they like. nobody is stopping you from pursuing your play style except for yourself.
cod zombies doesn't have 'camping'? i haven't played cod series in over 10 years but you make cod zombies sound pretty good.
i was always put off of trying it because it seemed to be just camping with very slow paced and dull gameplay where you just hold a small defensive area and use wooden planks to board up windows and doors and stuff.