Like Freelancer is so realistic with its ridiculous scale and underwater physics... Space Invaders vs. Asteroids is a much better example, but then Zip's point comes through, doesn't it.
this thread said:stop liking what i don't like.
Yeah, but how can you be immersed in a space game where space doesn't look anything like space and ships don't behave anything like ships in space?
Kind of like getting immersed in a generic, over-dramatized, pseudo-realistic shooter like, say, MW/MW2, wouldn't you say?![]()
So you think RO is a couple of generations above MW in ways that compare to having a couple of top-down-view pixels vs. a full-fledged 3d world? Don't you think that's distorting the original "slow-paced actual-realism vs. fast-paced dramatized pseudo-realism" point a little?
Ok, so let's exaggerate it in the other direction a bit and give the MW counterpart a few generations headstart:
Would you rather play Asteroids, a game with black and white vector graphics but somewhat believable ship-physics or Freelancer, a game with completely unbelievable ship-physics but pretty presentation?
So true:is2:
*edit* Is it just me, or does multi-quote not work properly?
So true
*edit* Is it just me, or does multi-quote not work properly?
Working fine for me![]()
Doesn't really work the other way around, because even if the physics are believable, there is no first person to get one immersed
As I said before the point of realism is immersion.
not counting other tons of features, like RPG, and huge universe.
It is also a bad example in some other ways... because graphics have been looking all the same to me in the last 4 years, I haven't noticed any advancement on this field since the new engines came out.
Also, a game that in theory is graphically superior like Crysis, is still not nearly as popular as CoD. So it really doesn't explain why is more popular.
So realism isn't all important in creating an immersing experience, especially if you're a kid who doesn't know any better anyway.Doesn't really work the other way around, because even if the physics are believable, there is no first person to get one immersed
He meant quoting a quote within a quote. No quoting a bunch of quotes.Works fine for me too.
So realism isn't all important in creating an immersing experience, especially if you're a kid who doesn't know any better anyway.
X3: Terran Conflict but I wasted hours upon hours in Freelancer.
Slow pace doesn't make a game immersive, quite the opposite. As that time you spend in emptiness doing nothing, you will be thinking about everything but the game.
Seriously, it's thinking like this that is partially responsible for putting the gaming industry into the horrible state it is now.
Subject matter ("just like on the news!"), no "will-it-run" scare, huge focus on multiplayer and social aspects, long-standing series with a good name, multiplatform release so more hype, more players and thus more word of mouth.Still you haven't explained why two AAA games like Crysis and CoD, the one with better graphics failed to the other one. (that is off the discussion, cause I really want to know)
I hadn't even noticed until you mentioned it, but yeah, even if I did I wouldn't have assumed it was you.(For the record, in case you were wondering, I wasn't the one who downrate your posts, as I see no reason for it as long as the conversation is being civilized and heresy-free)
So far no game has satisfied my need for that.So... you think a WW1 game in which you spend a week sitting in a trench in front of your computer will get you hooked?
So far no game has satisfied my need for that.
Bobby was around then too, made no difference. So far, it looks like BO is going to fix many of the issues I had with MW2. Less killstreak crap, less all around spam, takes longer to kill someone with normal weapons, etc.