"Cable guy" map

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Nylle

FNG / Fresh Meat
Jan 31, 2011
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Sweden
It could be like the "payload" gamemode in TF2. The cable needs to get from one side of the map to the other.

That could actually work out, not for the release date but maybe in a future update.
The would Idea would have to be completely redesigned though. What I purpose is just some basic ideas, actually not even near the end result I'd like to see.
The "cable guy" would just simply be the guy that picks up the cable, if he dies he drops it and someone else would have to pick it up. The cable would not have to go exactly through a special route but it has to reach its destination. Because people don't want to act like trains :)
The goal for team 1 would be to establish a radio connection between outposts and team 2 would have to stop them that means until the time runs out or team 1 reinforcements are gone.
 
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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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It could be like the "payload" gamemode in TF2. The cable needs to get from one side of the map to the other.

That could actually work out, not for the release date but maybe in a future update.
The would Idea would have to be completely redesigned though. What I purpose is just some basic ideas, actually not even near the end result I'd like to see.
The "cable guy" would just simply be the guy that picks up the cable, if he dies he drops it and someone else would have to pick it up. The cable would not have to go exactly through a special route but it has to reach its destination. Because people don't want to act like trains :)
The goal for team 1 would be to establish a radio connection between outposts and team 2 would have to stop them that means until the time runs out or team 1 reinforcements are gone.

I like this.
 
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Nylle

FNG / Fresh Meat
Jan 31, 2011
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Thanks alot mates, I just figured that this could maby add some to the original title "Red Orchestra". Don't exactly know what it was, but it had somting to do with communication and communists xD
The game need some kind of objective game mode, like blowing up a fule depo, or rescuing or defending an officer.
As long as it wont be like CoD or CS its fine with me. :)
 
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Taisenki

FNG / Fresh Meat
Sep 7, 2010
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I think this would be a freaking epic and realistic game mode....However, is it possible for players to win?

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I definitely would like to see this game mode in the expansion.
 

SCandChives

FNG / Fresh Meat
May 5, 2011
311
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New Zealand
It could be like the "payload" gamemode in TF2. The cable needs to get from one side of the map to the other.

That could actually work out, not for the release date but maybe in a future update.
The would Idea would have to be completely redesigned though. What I purpose is just some basic ideas, actually not even near the end result I'd like to see.
The "cable guy" would just simply be the guy that picks up the cable, if he dies he drops it and someone else would have to pick it up. The cable would not have to go exactly through a special route but it has to reach its destination. Because people don't want to act like trains :)
The goal for team 1 would be to establish a radio connection between outposts and team 2 would have to stop them that means until the time runs out or team 1 reinforcements are gone.

Love the idea, perhaps the guy carrying the cables moves slower and can't fight as well. And to prevent people avoiding the role there could be a large points bonus at the end of it. And for balancing purposes maybe team 1 has less players? Just some thoughts:)

Thanks alot mates, I just figured that this could maby add some to the original title "Red Orchestra". Don't exactly know what it was, but it had somting to do with communication and communists

Heres the thread I started to ask that same question [URL]http://forums.tripwireinteractive.com/showthread.php?t=52500[/URL]

I think this would be a freaking epic and realistic game mode....However, is it possible for players to win?

My guess is to win the cable carrying team (team 1) needs to get the cable to a zone on the other side of the map while the other team (team 2) must eliminate all of team 1 until team 1 runs out of reinforcements.
 
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Murphy

FNG / Fresh Meat
Nov 22, 2005
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I think this would be a freaking epic and realistic game mode...
How would it be at all realistic? You don't capture blocks of a doomed city to get a phone-line there! In RO we'll be working for the Red Army or the Wehrmacht, not for AT&T! You capture them because you want them captured! That's the part that RO is about. And then and only then, you lay out cables, clean a couple of rooms, carry up supplies from a truck, cook something, go over plans, and what not. That's the part RO isn't about.

Just because Enemy At The Gates had the cable people running through enemy fire doesn't mean they were some sort of VIPs the army tried to get through hot zones! What good would that be? The enemy would just cut the cable behind you and all the effort would have been for naught!

If someone wants to make a VIP mod ala Counterstrike, fine, why not? Would probably be fun. But it certainly wouldn't be a realistic gamemode for the retail game.

If we were to take anything from that horrible movie I'd vote for a QTE-loaden minigame on the loading screen where you're a female Russian soldier with strangely glossy finger nails and you have to give a legendary sniper a handy. At least it would be something stupid CoD didn't already steal...:p
 
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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
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Ugh... not another movie idea...

First of all the Germans would never send out a guy with a roll of cable on his back like they did in that movie.. infact I've never even read of them ever doing this, the Germans did have radio transmitters you know ;) Secondly IF they would've sent any form of repair guy out like that they'd have been darn sure his *** was well covered beforehand by riflemen & machinegunners keeping their eyes out for anything which would try and shoot at him.
 

PETERPANs

FNG / Fresh Meat
Jul 10, 2009
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radio transmitters you know ;)

there is one not so small disadvantage, enemy is able to listen them too :D

to code every simple message is very hard , to not do it always cable is best, there is no radio transmission and enemy is not able to hear it, only if you allow them to reach cable to connect it to enemy telephone line (for hearing).
 
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Nylle

FNG / Fresh Meat
Jan 31, 2011
466
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Sweden
How would it be at all realistic? You don't capture blocks of a doomed city to get a phone-line there! In RO we'll be working for the Red Army or the Wehrmacht, not for AT&T! You capture them because you want them captured! That's the part that RO is about. And then and only then, you lay out cables, clean a couple of rooms, carry up supplies from a truck, cook something, go over plans, and what not. That's the part RO isn't about.

Just because Enemy At The Gates had the cable people running through enemy fire doesn't mean they were some sort of VIPs the army tried to get through hot zones! What good would that be? The enemy would just cut the cable behind you and all the effort would have been for naught!

If someone wants to make a VIP mod ala Counterstrike, fine, why not? Would probably be fun. But it certainly wouldn't be a realistic gamemode for the retail game.

If we were to take anything from that horrible movie I'd vote for a QTE-loaden minigame on the loading screen where you're a female Russian soldier with strangely glossy finger nails and you have to give a legendary sniper a handy. At least it would be something stupid CoD didn't already steal...:p

Yes the cable thing might be a bit un-realistic. Let's say 5 guys die trying to establish a radio connection; then you would probably just choose another route, or try something else.
Anyway, the Idea of having a so called "WIP" doesn't really work out for RO. Unless you re-think the whole Idea of WIP game mode. :)

What RO really needs is a "target" game mode of some sort.
Destroying/disable a munitions depot and then get the heck out of there. That means "retreating" to a rescue zone. It would be important that the rescue zone is NOT the spawn. Because then it would just be a section of running back to spawn, where obviously won't be so many enemies to encounter.
Might be called "Behind Enemy Lines", because if it wasn't behind enemy lines you would probably capture the munitions depot instead of destroying it.

p.s. I just figured that in the first CoD there's a game mode with the same name, but in CoD its basically just survival with a more fancy name.
So don't go ranting over that. :)
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
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there is one not so small disadvantage, enemy is able to listen them too :D

to code every simple message is very hard , to not do it always cable is best, there is no radio transmission and enemy is not able to hear it, only if you allow them to reach cable to connect it to enemy telephone line (for hearing).

Sure.. but try catching one in the huge clutter of transmissions being made, then translate this one (which could take a while if they used day to day morse codes, and they did), and then finally try to figure out where the heck in the city the transmission is coming from and exactly what area it's concerning. Tough task, and worthless most of time seeing as the event talked about in the transmission most likely will be long over once the transmission has been translated and the location talked about narrowed down.

If a phone line was to be laid out for the obvious advantages you mentioned, concerning higher status intelligence matters, then you definitely wouldn't do it by putting a roll of cable on a guy's back and then have him crawl through a sniper infested area alone without backup. Seriously, think about it for a second... how easy wouldn't it be for the Russians then to just tap into a discovered line and listen to all the Germans were talking about. No these direct communication lines were laid further back, within area heavily occupied by friendly forces, places where even the most skilled snipers wouldn't want to venture out to in the effort of shooting up a single line, esp. since the possibility of eluding being killed or captured then was very slim.
 

timur

FNG / Fresh Meat
there is one not so small disadvantage, enemy is able to listen them too :D

to code every simple message is very hard , to not do it always cable is best, there is no radio transmission and enemy is not able to hear it, only if you allow them to reach cable to connect it to enemy telephone line (for hearing).

which is why the WWII "intelligence front" was often based around codes and codebreaking. Code-makers built machines and/or designed codes to try and make the enemy only hear gibberish. A famous example is the Navajo code breakers that prevented the Japanese from listening in (ironically, by simply speaking their native tongue). The code-breakers went about trying to figure out ways around these, and tap into the conversations. And then spies, frontline troops, ect would try and forcefully take the coding machines or records of the code by espionage or force.

Now this is very interesting, but really does not have very much to do with RO gameplay (would have been interesting for the original spy concept). I'm just saying that, overall, cables were more of a method used for more permanent stays in an area, where there are no enemies anywhere near, so its not too realistic. The concept itself, on the other hand, is worth a look, but if your going to use cables to execute the game mechanic, then its not something to call realistic (however, it does allude to actual cabling, so its better than magic spawn points or teleporters)
 

Fuhrer Cool

FNG / Fresh Meat
Jan 18, 2008
184
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USA
It's not a bad idea at all, but I don't know if it would fit into RO2. It would be a fun gamemode. Also:

Git-r-done!
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
It could be like the "payload" gamemode in TF2. The cable needs to get from one side of the map to the other.

That could actually work out, not for the release date but maybe in a future update.
The would Idea would have to be completely redesigned though. What I purpose is just some basic ideas, actually not even near the end result I'd like to see.
The "cable guy" would just simply be the guy that picks up the cable, if he dies he drops it and someone else would have to pick it up. The cable would not have to go exactly through a special route but it has to reach its destination. Because people don't want to act like trains :)
The goal for team 1 would be to establish a radio connection between outposts and team 2 would have to stop them that means until the time runs out or team 1 reinforcements are gone.

some how i like this gamemode idea i say it can be done now it have to be perfect but it can be done and if they decide to go this route i would welcome it though the cable would be tricky to set up and make it act like a real cable and not leaving a paint trail behind you. :( this would make it challenging but not impossible.