It could be like the "payload" gamemode in TF2. The cable needs to get from one side of the map to the other.
That could actually work out, not for the release date but maybe in a future update.
The would Idea would have to be completely redesigned though. What I purpose is just some basic ideas, actually not even near the end result I'd like to see.
The "cable guy" would just simply be the guy that picks up the cable, if he dies he drops it and someone else would have to pick it up. The cable would not have to go exactly through a special route but it has to reach its destination. Because people don't want to act like trains
The goal for team 1 would be to establish a radio connection between outposts and team 2 would have to stop them that means until the time runs out or team 1 reinforcements are gone.
That could actually work out, not for the release date but maybe in a future update.
The would Idea would have to be completely redesigned though. What I purpose is just some basic ideas, actually not even near the end result I'd like to see.
The "cable guy" would just simply be the guy that picks up the cable, if he dies he drops it and someone else would have to pick it up. The cable would not have to go exactly through a special route but it has to reach its destination. Because people don't want to act like trains
The goal for team 1 would be to establish a radio connection between outposts and team 2 would have to stop them that means until the time runs out or team 1 reinforcements are gone.
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