Bye Bye STG

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Ermac

FNG / Fresh Meat
Jul 19, 2007
591
106
0
Yep I personally think it looks way cooler than the STG44 -

mkb42h-1.jpg
I doubt they were used in any significant numbers that would warrent having them in the game.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
My guess would be to have only MG42s involved in later maps, such as winter '42-'43 or something like that, but even then only in limited amounts. Otherwise MG34 all the way.
 

DietOrange

FNG / Fresh Meat
May 31, 2008
730
7
0
Remember the Academy of Stalingrad street fighting rules the grenade goes first in the room not the MG42:D
 

Bolt

FNG / Fresh Meat
Feb 2, 2006
1,556
14
0
34
In the steppes of Crimea
I wonder how they will replicate Soviet assault teams, which all had PPShs, knifes/spades and 10-15 grenades - not for a whole team, but for each of those 10-12 soldiers!
 

Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
144
0
I doubt they were used in any significant numbers that would warrent having them in the game.


Is anyone able to find reliable statistics about the mkb42?

Wikipedia states nearly 11000 rifles were produced between early 1942 and late 1943. However Wikipedia is the most unreliable source of information.

Who has access to original documents to give us reliable information?
 

DietOrange

FNG / Fresh Meat
May 31, 2008
730
7
0
I wonder how they will replicate Soviet assault teams, which all had PPShs, knifes/spades and 10-15 grenades - not for a whole team, but for each of those 10-12 soldiers!

That would be like on the Lyeskrovy map where half the russian team has a PPSH with grenades:D
 

Bolt

FNG / Fresh Meat
Feb 2, 2006
1,556
14
0
34
In the steppes of Crimea
They have only 2 grenades now though, and its' already a spam fest there. Now, if TWI will do as they say - aim for the realism, and actually add the right number of grenades to such assault team members, can you imagine the havoc?
 

Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
144
0
They have only 2 grenades now though, and its' already a spam fest there. Now, if TWI will do as they say - aim for the realism, and actually add the right number of grenades to such assault team members, can you imagine the havoc?

This is because in RO:OST the player has extreme accuracy. You can easily manage to throw it through a small window 50-60 metres away.

The second problem is that grenades in RO:OST fly too far. For RO:HOS Tripwire developers should take replicas of German and Russian grenades and see how far they can throw them.

Thirdly most urban maps are "unrealistic" in RO:OST. There is not enough space in those maps which is why grenades are so effective. If Tripwire get their hands on the ACTUAL city plan of Stalingrad and replicate it in their maps, grenades are no longer overpowered.

If the above issues are tackled, you can give a soviet soldier 10 grenades with no problem. So if Tripwire are aiming for realism.. you dont have to worry about anything.
 

Bolt

FNG / Fresh Meat
Feb 2, 2006
1,556
14
0
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In the steppes of Crimea
The second problem is that grenades in RO:OST fly too far
When I was in 10th grade (that's 5 years ago) we had a normative of grenade throwing in our PT. It was quite heavy and had a form of a RGD or a German potatomasher. We had to throw it to 30 meters in order to get A+. I remember that most of us 10th graders managed to score good results.

A trained soldier should throw it a lot further.

However, I agree with your points. I like how greandes in PR mod are made - the distance of the throw and the effects of explosion. Much better than RO's. Would like to see something similar in the new game.