function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{
bSuperRelevant = 0;
if (Other.Class == Class'FlameThrower')
{
ReplaceWith(Other, String(Class'FlameThrowerMZ'));
return false;
}
return true;
}
class FlameThrowerMZ extends FlameThrower;
exec function ReloadMeNow()
{
// ...
}
defaultproperties
{
}