Bullseye preview live update

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DBShinigami

FNG / Fresh Meat
Apr 1, 2015
471
1
0
Crawlers should not have 70% flame resistance. One of the Firebug's XP goals is to kill Crawlers with perk weapons. Can't really do that if not even one will die.

This.

And redude penality to trash zed to 0.7... 0.3 is too much...

(I think we are going to see a lot of live update... which is a good thing considering with all this number throw at once...)

Finally, C4 seems really weak... :(
 
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infntnub

Grizzled Veteran
Sep 25, 2012
2,313
110
63
Pennsylvania
Any consideration to increasing the AOE for rpg? Even just slightly?

I understand differentiating the purpose of taking rpg vs m79 but I need to agree with a lot of the other comments I have read on here...

After playing demo last night I was left a bit flabbergasted.

Unless the T3 you guys are working on is going to be a happy compromise?

Or the weights of the m79 and rpg are going to be adjusted to possibly carry both?

I don't know, but it just seems overly reduced (in regards to rpg AOE).
 

Kothre

FNG / Fresh Meat
Apr 24, 2015
339
14
0
I agree with infntnub. The RPG's AoE needs to be brought back up, or it needs a good secondary weapon to be carried with it. Currently the only useful weapon you can carry with it without going off-perk is C4, and that isn't really a real weapon, but rather a utility.

The RPG currently feels like Sharpshooter weapon given the emphasis on aiming for critical zones and the lack of explosion. I understand that in real life the RPG is largely used for penetrating armor rather than making large explosions, but there needs to be a powerful alternative if demo would rather focus on crowd control.
 

DIENER

FNG / Fresh Meat
Apr 9, 2015
45
0
0
Sweden
Fire resistances overall need to be reduced right now firebug just set stuff on fire but can not really kill it anymore especially crawlers.

RPG AoE need to be brought back or be able to have a second decent damage hitter on the side.
 

utek

Active member
Aug 20, 2010
694
99
28
Slovenia
I agree with infntnub. The RPG's AoE needs to be brought back up, or it needs a good secondary weapon to be carried with it. Currently the only useful weapon you can carry with it without going off-perk is C4, and that isn't really a real weapon, but rather a utility.

The RPG currently feels like Sharpshooter weapon given the emphasis on aiming for critical zones and the lack of explosion. I understand that in real life the RPG is largely used for penetrating armor rather than making large explosions, but there needs to be a powerful alternative if demo would rather focus on crowd control.

meh...
Demo is fine,he is even more powerfull now,try this(for trash):

(RPG+HX-25+medic pistol)-Bombardier - High Impact Rounds - Fragmentation Rounds - Concussive Rounds- Mad Bomber/or nuke

or this:
(M79+C4+medic shotgun)-Bombardier - High Impact Rounds - Fragmentation Rounds - Concussive Rounds- Mad Bomber/or nuke

you just need to pick the right perk skills tree ,for the job you want to do.
 
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Aleflippy

Grizzled Veteran
Sep 18, 2012
2,850
305
83
Belgium
At least the M79 is truly useful now! At only 650$ and bigger splash damage than the RPG , it can certainly hurts pretty badly.

Either with an increase in reload speed that allows for tons of grenades or a great boost in damage, this weapon is a blast (pun very much intended)

Also, I realized that with the leveling bonuses and the skill tree, you can get as much as +75% damage on a direct hit, which is an awful lot. The demo is finally a real bane for bosses!

Finally,I tend to use doors a lot more now...just for the pleasure of blasting zeds away. And having an instant dynamite at all time is also a great addition (everyone picked it up anyway)
 
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xmrmeow

Active member
Mar 23, 2015
1,005
7
38
I like the changes this new patch brings to the game. The only things I don't like are:

-freeze grenade is kinda useless against anything besides priority targets. A group of small enemies it doesn't really work on. I think making it freeze small zeds through the whole radius but only freeze large zeds on the outer edge would make it feel better for getting SS out of tight situations as opposed to what it is now (more of just an offensive tool).

-railgun does less in auto-lock mode, yet it is in that mode by default. It'd be nice if the higher damage one was the default mode.

-stalkers shouldn't take multiple headshots to kill from anything besides the M9.
 
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Cheeki Breeki

FNG / Fresh Meat
Jun 5, 2015
80
1
0
Is the little mario bros stars hovering around Zed's heads the marker for when they're stunned??? What am I playing, Asterix? XD
 

utek

Active member
Aug 20, 2010
694
99
28
Slovenia
Is it me or the level 5 ammo skill for support does not work ?
yeah i noticed that too,...i was Support with supplier skill,but no one took ammo from me,so when i tried to change to the more ammo skill,i threw my gun away...i also got a blue text -sistem somethig?!
 

Fouts

FNG / Fresh Meat
Nov 15, 2015
154
7
0
Demo is much more satisfying to play now. The only thing I'd suggest is upping the RPG's knockdown power. Right now I usually just roll with the M79 the entire game because it can knockdown big Zeds every 2nd or 3rd shot.

Add in the fact that it's great for trash cleaning and it's hard to pick the RPG over it. If the RPG could knockdown big Zeds every shot (with the +50% knockdown perk on), then I might have to start using it. Right now it's strictly used for bosses.
 

Aleflippy

Grizzled Veteran
Sep 18, 2012
2,850
305
83
Belgium
Really? I found the RPG to be incredibly powerful against Fleshpounds if you take both damage upgrades! A direct hit is hurting REALLY BAD.

But it's nice the M79 is finally seeing some love now.
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
Yes ! But not that nice if you think this is only because they reduced the radius of RPG ;)

All in all, this is a solid T2.

Perk skills are a big part of it too, being able to boost its' direct hit damage and/or the AoE by 50%, alongside the new incaps and its' ability to knock a lot of stuff down including big stuff, there are reasons besides the AoE decrease.

Only ever need AoE for killing by numbers though, and there is certainly a tree for that. RPG ain't no "killing by numbers" weapon in my eyes.

This is why I think M79 should be 5 weight and carryable - This way the M79 can be an absolute beast at trash clear whilst not starting to overshadow the mighty RPG. Same thing I've suggested, always have actually, with evis and zwei/pulv; let them be carried together, with each one fulfilling a job, 2 halves of a whole. If one of those halves is T4 you should be able to cover a lot of ground!
 

DBShinigami

FNG / Fresh Meat
Apr 1, 2015
471
1
0
Yes, would be nice to be able to carry both of them. I thought that was going to happen when Grenade Launcher become a T2 ;)
 

Ryno5660

FNG / Fresh Meat
Jul 11, 2009
1,955
7
0
Norfolk, UK
Indeed, same here! It'd be weird if T3 is an M4203 and can be carried with but m79 couldn't. That'd make it completely redundant. Then again, we can have everything resist m4 ridiculously and weak to m79 so it's relevant again!

No, that was a joke don't do that.

As for being able to trash clear and kill bigs with those 2 and becoming a solo perk, I'd say your ability to do either should be 2 parts: The gun (foundation) and the perk skills (biggest modifiers). This way you focus in one or the other, even mix and match, but you cannot be beast in both. You lean towards one!

Current tree seems to support that well actually; Imagine the direct damage tree with m79+RPG. Your M79 trash-game wouldn't be as amazing as it could be but your RPG allows for the hardest hits with the M79 being a fallback/medium trash clear, which shouldn't require the extra damage. The AoE side and the reduction in damage would make the RPG a bit better at trash and less effective against big'uns, making them unable to 1-hit or 2-hit bigs!
 

slashsnemesis

FNG / Fresh Meat
Nov 26, 2015
97
4
0
I think overall my main concern with this update is that trash zeds have too significant of resistances. For how common they are, they shouldn't be more than 30% resistant to anything.