Bullpup update

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gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
The bullpup is a standard issue assault rifle with the shorter barrel attachment. If people want COD4 armory then they should go play that. The bullpup fulfills its long range mob kill ability requirement. Come on level 4! MORE STALKERS!!
 

Soanos

Member
Jul 2, 2009
569
8
18
Finland
I think its fine and I noticed a big difference in dmg once I hit level 3 perk. Its fine and does the job its supposed to. Picking off crawlers / stalkers / sirens from distance before they hit the team. Use the bullpup as you are supposed to. Dont try and use it for close combat or waste time on FPs and Scrakes. Let the other dps deal with them. Your job is to concentrate on not letting the evil mobs crawlers / sirens / stalkers joining the party while the rest of the team is dealing with the big guy.

Sure, I do know which end the bullets come out of and can place a bullet in specimen cranium most of the time. What would you suggest for close combat then? I do my job the best I can and do my best to keep my comrades safe, but it just annoys me that what it comes to FP and Scrake, I will have to take the role of an idle spectator. But my primary problem lies with the solo play. There are no teammates to help to take out the big bad Fleshpound, or all 5 of them that spawn at once sometimes. Currently I have to give up playing commando at wave 6 and switch to support to blast the FPs with 2 barrels of the hunting shotgun up the nose, and then the rest of the waves are just "kite a big swarm of trash together and blast secondary fire, rinse and repeat" until Big Ol' Pat.

Using the bullpup for anything other than that clearly demonstrates a complete lack of knowledge of the game mechanic - hence we get boring daily emo posts whinng the bullpup / commando is underpowered etc.

Aww... Are you telling me I do not know how to play? :D
Hey, I was not implying that I am a superb player but I would really like it if the average players at least would be given a chance at playing whatever class they want. :p
 

Soanos

Member
Jul 2, 2009
569
8
18
Finland
Come on level 4! MORE STALKERS!!

I agree, there should be a bit more stalkers in waves. Sometimes it can be as low as half a dozen per wave, many of which get blasted into oblivion from the middle of a group of several specimens by a hail of shrapnel from the support's hunting shotgun. Commando can not reach those from there.

Also, I have noticed the specimen hitboxes are a bit weird. In about 90% of the cases where I aim at the head of a stalker past a specimen diagonally in front of it, the spec in front flinches in pain, even though it is about 2 feet away from line of fire. Which I find very frustrating because it "wastes" a bullet instead scoring a kill. I have to peel them off one by one until I finally reach my target. Or, would, had it not been killed ages ago by a single shotgun blast or a crossbow bolt. This is why I think Commando should get at least a small amount of penetration so he could at least get a chance to hit his intended target. :p
 

Bronzen

FNG / Fresh Meat
Jun 23, 2009
127
5
0
To the above poster: The amount of stalkers spawned is fine. I will admit that before the whitelist came out I played 2 whole games with a map that spawned 95% stalkers. Which on Suicidal came out to 1,000 stalkers, BUT even if I took those 1,000 stalkers and subtracted them from my current stalker count then I would still have a couple hundred stalkers left over to get to level 5. Its the damage part that takes forever. :p

Also I just hit level 5 Commando a bit ago and due to lack of a decent server I was forced to get it on solo with the poundamonium mutator on beginner (Had 70K to go). I played against the Patriarch on beginner with just the bullpup on the level 5 Commando and was a little surprised that I was able to kill him in less than a clip (49 out of 50 bullets). Lol, i was in the Doom2 map and was hiding up in the little elevator thing and when he showed up I shot him a couple times and when he crouched I freaked. He stood up and said his famous "One in the pipe." line. As he was putting a rocket in his pipe I went rambo and jumped down and killed him shortly after hitting the floor. I am 95% sure I can do the same in Normal mode and in hard mode it would just take a little bit more practice aiming for his head.

I know that on a full team of 6 a level 5 Commando can definitely hold his own and has no need for a newer weapon (different topics/threads about this, but it was mentioned here as well). Once you hit level 5 mobs drop and even Scrakes aren't too bad if you have decent aim and aren't next to it. Plus you can always pull out your secondary weapon if you have problems with the Scrakes/Fleshpounders. Some use a shotgun, some use a melee weapon, some use a rifle, I however use dual pistols and dual Handcannons. Even without the damage bonus from the Sharpshooter perk I can easily take out 7 or 8 specimens with the 16 rounds I have, and killing a Scrake becomes cake. All you have to do is use a clip of your bullpup on it then pull out the dual cannons and charge/backup ONCE (can't repeat this due to new patch). Then backpedal while unloading the handcannons into its face.

Solo mode is going to be a pain, but not impossible. I won't be trying Suicidal on my own just yet, but I might be able to do hard mode. Lol, I will do that in the morning and will tell you guys how I do.
 

Soanos

Member
Jul 2, 2009
569
8
18
Finland
To the above poster: The amount of stalkers spawned is fine. I will admit that before the whitelist came out I played 2 whole games with a map that spawned 95% stalkers. Which on Suicidal came out to 1,000 stalkers, BUT even if I took those 1,000 stalkers and subtracted them from my current stalker count then I would still have a couple hundred stalkers left over to get to level 5. Its the damage part that takes forever. :p

Got any suggestions where to camp for stalkers then? :p

I played against the Patriarch on beginner with just the bullpup on the level 5 Commando and was a little surprised that I was able to kill him in less than a clip (49 out of 50 bullets). Lol, i was in the Doom2 map and was hiding up in the little elevator thing and when he showed up I shot him a couple times and when he crouched I freaked. He stood up and said his famous "One in the pipe." line. As he was putting a rocket in his pipe I went rambo and jumped down and killed him shortly after hitting the floor. I am 95% sure I can do the same in Normal mode and in hard mode it would just take a little bit more practice aiming for his head.

I have killed Patriarch with a single shot from the crossbow with a lvl 3 marksman on solo beginner. And this was a reaction shot, I heard "one in the pipe!" and turned around and took a shot, and Old Pat falls over. Can we say "Oops!"? I am not even sure if it was a headshot or not, was not even aiming.

On normal I have to switch to the support and Hunting shotgun combo after wave 7, and I need a few double barrels in it's face to kill it. I haven't gotten Patriatch to stay still for long enough to test how many bullpup clips it takes. Quite a few I assume.

Once you hit level 5 mobs drop and even Scrakes aren't too bad if you have decent aim and aren't next to it.

One out of the two is not bad I guess... I wish the latter option would be true more often. :eek:

Plus you can always pull out your secondary weapon if you have problems with the Scrakes/Fleshpounders. Some use a shotgun, some use a melee weapon, some use a rifle, I however use dual pistols and dual Handcannons. Even without the damage bonus from the Sharpshooter perk I can easily take out 7 or 8 specimens with the 16 rounds I have, and killing a Scrake becomes cake. All you have to do is use a clip of your bullpup on it then pull out the dual cannons and charge/backup ONCE (can't repeat this due to new patch). Then backpedal while unloading the handcannons into its face.

Sounds silly that as soon as something tougher comes along the commando has to switch to something else from his primary weapon... :p
I am not a lousy shot, but I don't always have time to aim my shots to score a headshot with every bullet so my kill count with handcannons is considerably lower. A clip of bullpup rounds usually achieves the same for me on full auto. Killing a scrake is a bit tricky but is possible with either bullpup or Dualies, but how about the FP? On solo, these are just too plain impossible to deal with unless you accidentally succeed in decapitating one when you desperately try to spray its head with bullets when it charges at you.

Solo mode is going to be a pain, but not impossible. I won't be trying Suicidal on my own just yet, but I might be able to do hard mode. Lol, I will do that in the morning and will tell you guys how I do.

You can go on hard already? You must be a great player then. I am having serious problems on Normal already, and I don't consider myself a poor player. :p
But sure, let us know how it goes.
 

Bronzen

FNG / Fresh Meat
Jun 23, 2009
127
5
0
Soanos when you play online do you play on normal/beginner or do you go for hard mode? I finished off the achievements for normal so I am only doing hard atm. On hard mode I have to say that with 6 people starting on wave 2 you see 200 or so specimens, 20-40 of which are usually stalkers. It is easiest to kill stalkers in the Biotics Lab map if you hide in that double room next to the trader after welding the door closest to her (the trader).

Also for FPs on solo mode try to throw 2 or 3 nades at its feet then unload into it. On beginner mode the nades drop the its health down to about 10%, on normal I think it is about 40-60% the health would be at after the nading.
The FPs are going to be tough on solo mode and my first time doing it with the new update I was being stupid and the first one killed me right away, but on beginner they dont auto rage right away and on normal it should still take a bit of kiting to piss it off. Try shooting it some, but stay kind of close to it.

If you want you can add me and we can maybe play together some time.

http://steamcommunity.com/profiles/76561198003418462
 

Bronzen

FNG / Fresh Meat
Jun 23, 2009
127
5
0
Just a small note I played a game and got in a wave late, I started with my bullpup and did alright. Then 2 more people joined the 2 that were already there plus myself for a total of 5 people. We got to wave 4 and another guy joined so we had a full team!!!! Sadly on wave 5 they didn't make it the roof. It was me and another level 5 perk (Sharpshooter) on the roof who had to deal with 140 specimens. We got down to less than 30 on our own we were so close but he ran out of ammo and I was reloading my cannon because I had JUST run out of bullpup ammo. Two sirens and a bloat and some crawlers we could have handled, but the other few were gorefasts, so we died pretty fast.

Will try solo normal and solo hard mode after I wake up, will actually go to bed now. Lol, was up until 11 o'clock in the afternoon yesterday and then I went to bed only to get up 3 hours later for a party. Now I will actually get to sleep!!! So don't expect me to be up until 3 or 4.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Even with the extended clip, the Bullpup is still a pea-shooter and still runs into ammo issues on Hard and up...

On anything above normal, it just doesn't have the stopping power to drop enemies. It does seem more likely to get headshots, but beyond Normal difficulty, the enemies close on you so fast they you'll seldom have time to aim out every shot to be a headshot, especially with Gorefasts being able to shred you if they get anywhere near you now...

A peashooter with more bullets is still a peashooter...

And seriously, WHY DOES IT DO LESS DAMAGE ON SEMI-AUTO? Makes no sense...
 

Oi!Oi!Oi!

FNG / Fresh Meat
Jun 25, 2006
575
0
0
Anyway, back to the question of bullpup... Well, the damage for non-commandoes is about right, they aren't really supposed to be that proficient in using such an advanced piece of technology.

Whaaaat?

The SA80 is the laughing stock of assault rifles.

It's scrap metal with molded plastic.

sa80-l22a1.jpg
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
It's scrap metal with molded plastic.

That's right. Why run around with plastic parts when you can make it ten times more heavy making it purely with metal. I'm sure the lads in Afghanistan would love lugging that extra weight in an Afghan summer that hits 50 degrees centigrade daily.
 

Man And A Half

FNG / Fresh Meat
Jun 8, 2009
201
1
0
That's right. Why run around with plastic parts when you can make it ten times more heavy making it purely with metal. I'm sure the lads in Afghanistan would love lugging that extra weight in an Afghan summer that hits 50 degrees centigrade daily.

I think he means the SA80 is widely considered to be an ill-conceived and seriously unreliable weapon.
 

Bronzen

FNG / Fresh Meat
Jun 23, 2009
127
5
0
Nanostrike the "peashooter" is just fine. I played Solo-Hard-Long in West London and did just fine using just the peashooter. I would only run out of ammo if I wasted shots and sprayed. Even then i would only have 6-10 specimens to go.

By the way Soanos, while playing on Solo-Hard-Long in West London I made it halfway through wave 8 with nearly no problems. It was my first game of the day and I did alright. The thing that led me to my downfall was me throwing 4 grenades at the feet of a FP and not remembering to check for sirens before hand. One spawned in back of me and screamed right before the grenades blew up. So I only got him down to 15%-20% of his health after running around. The siren really F***ed me up good, so later today after some multiplayer I will try again in the Biotics Lab and Manor.

I know I can do if I rely on the grenades for a bit of help with the Fleshpounders, but everyone here complaining about the Scrakes better stop it. On Solo-Hard you can kill one with less than a clip from your bullpup at level 5. So even a level 2 Commando can kill one with less than 2 clips and if that person is smart enough to reload right before the Scrake rushes, then he can easily take one down. On multiplayer it is much harder to do Solo, but if your team died then that is the problem not the bullpups damage.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
I think he means the SA80 is widely considered to be an ill-conceived and seriously unreliable weapon.

This. Solid metal or not, it looks flimsy. I actually think they embellished the model a bit to make it look like less of a pea-shooter in the game...
 

Bronzen

FNG / Fresh Meat
Jun 23, 2009
127
5
0
It isn't a peashooter. It is a piece of kick A** weaponry that eats through trash mobs (everything up to Scrake) and can kill a Scrake/FP if you get in some decent shots. On Solo-Hard I haven't taken down a FP using just the Bullpup yet, but to be honest I was more concerned with the mobs in back of me so I naded him. I don't think it is going to be easy to kill the FP using just the Bullpup, but I think it is possible. It wasn't meant to do an extreme amount of damage against the two tank specimens, but it can hold its own on a team. So quit complaining about its damage and have fun in-game. If you don't like it why don't you try an easier perk like the Support Specialist or Berzerker.
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
but everyone here complaining about the Scrakes better stop it. On Solo-Hard you can kill one with less than a clip from your bullpup at level 5. So even a level 2 Commando can kill one with less than 2 clips and if that person is smart enough to reload right before the Scrake rushes,

Much to my surprise I dropped a scrake with a grenade and a full clip of my bully last night - level 3. Was well chuffed with the dmg.
 

Electrocuuute

FNG / Fresh Meat
May 17, 2009
206
0
0
The Bullpup should be set 90% of the time on semi-auto and shooting gorefasts in the face, or three round bursting them in full auto alternatively as well. You should only go full auto if crap hits the fan and you need to chew a hallway open for the team to dart through.

I saw a thread that showed the damage amounts for the bullpulp, and you actually do slightly more damage per bullet on full auto. Might as well just do a slight tap with your finger.
 

BanzaiKen

FNG / Fresh Meat
May 18, 2009
15
0
0
It isn't a peashooter. It is a piece of kick A** weaponry that eats through trash mobs (everything up to Scrake) and can kill a Scrake/FP if you get in some decent shots. On Solo-Hard I haven't taken down a FP using just the Bullpup yet, but to be honest I was more concerned with the mobs in back of me so I naded him. I don't think it is going to be easy to kill the FP using just the Bullpup, but I think it is possible. It wasn't meant to do an extreme amount of damage against the two tank specimens, but it can hold its own on a team. So quit complaining about its damage and have fun in-game. If you don't like it why don't you try an easier perk like the Support Specialist or Berzerker.

GET OUT OF MY HEAD CHARLES!

Honestly, the only upgrade I'd want is more grenades, and honestly when you consider the fact we are PAYING for the extra grenades, its only a slight bonus, and that is so I can stop cheesing the FP's.

Seriously, if Tripwire is gonna be a jerk and make the FP's random rage and kill all of us slow Helmet children, then I have every right to bullpup the FP in the face and take its head off during its grinder attack.

I just wish I had extra grenades so I wouldnt need to cheese FPs like that. The damage vs Scrakes is fine. Commandos dont need to steal the show and Support or the Zerkers should be backing up the Commando and doing their job of bringing Scrakes down.

I saw a thread that showed the damage amounts for the bullpulp, and you actually do slightly more damage per bullet on full auto. Might as well just do a slight tap with your finger.

Some people like spray and pray, but the problem is the Bullpup is really, really good at clearing hallways when you need to get out in a jiffy, and if you are full autoing, you might not have enough mags left to get most of your team out alive. Granted a Zerker can do the same, but the difference is he's gonna get wailed on and prolly be out of commision for 30 secs while he reheals, or he's gonna dance and get the stragglers trying to punch through the mob caught by Clots and killed.
 
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