The bullpup is a standard issue assault rifle with the shorter barrel attachment. If people want COD4 armory then they should go play that. The bullpup fulfills its long range mob kill ability requirement. Come on level 4! MORE STALKERS!!
I think its fine and I noticed a big difference in dmg once I hit level 3 perk. Its fine and does the job its supposed to. Picking off crawlers / stalkers / sirens from distance before they hit the team. Use the bullpup as you are supposed to. Dont try and use it for close combat or waste time on FPs and Scrakes. Let the other dps deal with them. Your job is to concentrate on not letting the evil mobs crawlers / sirens / stalkers joining the party while the rest of the team is dealing with the big guy.
Using the bullpup for anything other than that clearly demonstrates a complete lack of knowledge of the game mechanic - hence we get boring daily emo posts whinng the bullpup / commando is underpowered etc.
Come on level 4! MORE STALKERS!!
I agree, there should be a bit more stalkers in waves. Sometimes it can be as low as half a dozen per wave,
And soemtimes they come by group of 6 2 or 3 times per wave...
To the above poster: The amount of stalkers spawned is fine. I will admit that before the whitelist came out I played 2 whole games with a map that spawned 95% stalkers. Which on Suicidal came out to 1,000 stalkers, BUT even if I took those 1,000 stalkers and subtracted them from my current stalker count then I would still have a couple hundred stalkers left over to get to level 5. Its the damage part that takes forever.![]()
I played against the Patriarch on beginner with just the bullpup on the level 5 Commando and was a little surprised that I was able to kill him in less than a clip (49 out of 50 bullets). Lol, i was in the Doom2 map and was hiding up in the little elevator thing and when he showed up I shot him a couple times and when he crouched I freaked. He stood up and said his famous "One in the pipe." line. As he was putting a rocket in his pipe I went rambo and jumped down and killed him shortly after hitting the floor. I am 95% sure I can do the same in Normal mode and in hard mode it would just take a little bit more practice aiming for his head.
Once you hit level 5 mobs drop and even Scrakes aren't too bad if you have decent aim and aren't next to it.
Plus you can always pull out your secondary weapon if you have problems with the Scrakes/Fleshpounders. Some use a shotgun, some use a melee weapon, some use a rifle, I however use dual pistols and dual Handcannons. Even without the damage bonus from the Sharpshooter perk I can easily take out 7 or 8 specimens with the 16 rounds I have, and killing a Scrake becomes cake. All you have to do is use a clip of your bullpup on it then pull out the dual cannons and charge/backup ONCE (can't repeat this due to new patch). Then backpedal while unloading the handcannons into its face.
Solo mode is going to be a pain, but not impossible. I won't be trying Suicidal on my own just yet, but I might be able to do hard mode. Lol, I will do that in the morning and will tell you guys how I do.
Anyway, back to the question of bullpup... Well, the damage for non-commandoes is about right, they aren't really supposed to be that proficient in using such an advanced piece of technology.
It's scrap metal with molded plastic.
That's right. Why run around with plastic parts when you can make it ten times more heavy making it purely with metal. I'm sure the lads in Afghanistan would love lugging that extra weight in an Afghan summer that hits 50 degrees centigrade daily.
I think he means the SA80 is widely considered to be an ill-conceived and seriously unreliable weapon.
but everyone here complaining about the Scrakes better stop it. On Solo-Hard you can kill one with less than a clip from your bullpup at level 5. So even a level 2 Commando can kill one with less than 2 clips and if that person is smart enough to reload right before the Scrake rushes,
Much to my surprise I dropped a scrake with a grenade and a full clip of my bully last night - level 3. Was well chuffed with the dmg.
The Bullpup should be set 90% of the time on semi-auto and shooting gorefasts in the face, or three round bursting them in full auto alternatively as well. You should only go full auto if crap hits the fan and you need to chew a hallway open for the team to dart through.
It isn't a peashooter. It is a piece of kick A** weaponry that eats through trash mobs (everything up to Scrake) and can kill a Scrake/FP if you get in some decent shots. On Solo-Hard I haven't taken down a FP using just the Bullpup yet, but to be honest I was more concerned with the mobs in back of me so I naded him. I don't think it is going to be easy to kill the FP using just the Bullpup, but I think it is possible. It wasn't meant to do an extreme amount of damage against the two tank specimens, but it can hold its own on a team. So quit complaining about its damage and have fun in-game. If you don't like it why don't you try an easier perk like the Support Specialist or Berzerker.
I saw a thread that showed the damage amounts for the bullpulp, and you actually do slightly more damage per bullet on full auto. Might as well just do a slight tap with your finger.