This objective has been - there is no doubt - an asshole since the map was played first. Either it is too hard to attack for Allies (regards to the whiners) or now it is actually impossible to prevent Allies from taking it.
It was somewhat fair before that the objecitve was recapable for Axis. I must say I had this kind of scorced earth policy. "We lose a objective, we instantly retreat and never counter-attack."
I'd say from 10 times this map is played, 1 time Axis is able to hold the B1 objective. This makes me feel as if B1 is a quick score objective for Allies and was never meant to be defended at all.
My question therefore is why is it an Axis objective at all? Wouldn't it be much better if it was an Allies objective instead? There's no need for Axis running there at must times, you lose B1 anyway and also lose precious reinforcements.
Solution: Make B1 a constant Allied objective. Axis can not attack it and too don't have to defend this pile of bricks.
It was somewhat fair before that the objecitve was recapable for Axis. I must say I had this kind of scorced earth policy. "We lose a objective, we instantly retreat and never counter-attack."
I'd say from 10 times this map is played, 1 time Axis is able to hold the B1 objective. This makes me feel as if B1 is a quick score objective for Allies and was never meant to be defended at all.
My question therefore is why is it an Axis objective at all? Wouldn't it be much better if it was an Allies objective instead? There's no need for Axis running there at must times, you lose B1 anyway and also lose precious reinforcements.
Solution: Make B1 a constant Allied objective. Axis can not attack it and too don't have to defend this pile of bricks.