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Level Design Broken glass blocks husk's fireball issue

RoBoT

Grizzled Veteran
Mar 21, 2009
1,155
156
35
Syria
What the title says, I have breakable glasses in my map and they block husk's fireball only even when they're broken.

I mean pawns, bullets and other things could go through, except for the fireball. Am I the only one who's having this issue?
 
It might not be perfect and it has some limits, but atleast it works.

Spoiler!


Some "limits" I'm talking about like changing the glass hp to 1 (the whole glass would fall from 1 hit). Otherwise it wouldn't work.

And Insta Kill On AIBump (which it makes the zed being able to break the glass by walking through it) should be disabled, because it wouldn't count as "taken damage" if the zeds broke it by bumping it.


EDIT: You have to do the kismet thing for each glass actor.
 
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