Why pick the NLF on attack?
NLF has excellent defensive options, but for offensive actions, players to tend to vote PAVN exclusively. But an incentive can be given if we represent some leftover Japanese equipment from WW2 that trickled into viet cong stockpiles. The knee mortar was one such weapon that the NLF exclusively received as hand-me-downs.
While lacking the wall penetrating mechanic the RPG; with higher ammo count and faster firing, the knee mortar can serve as a method to keep enemy positions under constant suppression. Historical quantities of the knee mortar were not significant, but with the campaign mechanics this can be represented by having a harsh set of restrictions for when it can appear:
Knee Mortar availability:
The ultimate goal of including these weapons is to add flexibility for the northern side when conducting attacks. Thoughts?
NLF has excellent defensive options, but for offensive actions, players to tend to vote PAVN exclusively. But an incentive can be given if we represent some leftover Japanese equipment from WW2 that trickled into viet cong stockpiles. The knee mortar was one such weapon that the NLF exclusively received as hand-me-downs.
While lacking the wall penetrating mechanic the RPG; with higher ammo count and faster firing, the knee mortar can serve as a method to keep enemy positions under constant suppression. Historical quantities of the knee mortar were not significant, but with the campaign mechanics this can be represented by having a harsh set of restrictions for when it can appear:
Knee Mortar availability:
- NLF exclusive:
- Smaller Type 10 grenade discharger
- radioman exclusive
- replaces smoke grenades
- always available
- Heavier Type 89 grenade discharger
- RPG role exclusive during early war
- available on attack only
- Smaller Type 10 grenade discharger
- Type 89 ammo:
- Type 91 fragmentation grenade (higher ammo count, standard was up to ten rounds on a person + carried firearm)
- Type 89 50mm high-explosve shell (lower ammo count, bigger boom)
- Type 10 ammo:
- Type 91 Pyrotechnic grenade (incendiary ammo)
- Type 11 Smoke shell (replaces class role of old smoke grenade)
- Type 10 Signal shell (Marks artillery coordinates for the commander or helps indicate indirect fire location)
The ultimate goal of including these weapons is to add flexibility for the northern side when conducting attacks. Thoughts?
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