Bring back winking effect instead of black&white effect

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Raymond Saint

FNG / Fresh Meat
Jul 13, 2011
84
29
0
Bring back winking effect instead of black&white effect when you are supressed or under artillery fire like it was in RO1.

Right now supression is not really supress you.
And artillery don't concuss you.
Very disappointing.
 
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Extension7

FNG / Fresh Meat
Jun 22, 2010
1,766
323
0
East Coast USA
www.createphpbb.com
Instead of simply demanding change, why not back it up with arguments?

-Whats making you want this?

-Why do you think it would be better?

-Would it benefit everyone?

Orginize your thoughts first, and at least state some reasons, makes you seem like more of a mature human being. Rather than stating your demands like a pirate! :)
 
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Raymond Saint

FNG / Fresh Meat
Jul 13, 2011
84
29
0
Black & White view don't prevent you from aiming from the window, for example.
In RO1 there was winking and your aim dance like a hell.

Under heavy artillery fire you had blackscreen for 2-3 seconds, pushed to lay down and to wait until end of the barrage.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
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www.righttorule.com
After playing the game some more I can't make up my mind about this. While the fly-by and bullet crack in RO1 was enough to make you keep your head down after just one round whizzing by, I think it was also a tad overstated. Perhaps there is a happy medium between the intensity of the winking effect, and the prolonged effect of suppression.
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
I remember one of the first posts I read on the Ro1 forums was about how suppression didn't work. I could understand the points made but at the same time there was a common agreement that when bullets were going past your head, it was hard to make a shot back. The problem was it wasn't very long term.

My favourite solution would be a mixture, blurring of the screen for a long amount of time (ro2) + "SNAP" of bullets with blur (simulating the instinctive closing of one's eyes) + Jerking movements, to stop you from being speedy and just popping up and taking them out first.

This would all work hand in hand with higher weapon sway, taking away the method of the quick headshot, which is just too easy in Ro2, and lengthening the firefights while putting an emphasis on cover.

(Oh, and I forgot to add that there are too many hero weapons, annulling any idea of a long term firefight, lessen that number a little and make the team 2/3 riflemen and MG will suddenly become a feared class)
 
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Jorg Biermann1

FNG / Fresh Meat
Feb 8, 2011
1,031
632
0
Buckinghamshire, UK
If by "Winking" you mean like when you go off aim when being supressed then I AGREE.

The "Winking" effect to me felt like a humans reactions to the bullets wizzing past. You cannot help but move away from the sound. Also a friend of mine said that when being surpressed your reactions turn very delicate and sharp.
 

Bluehawk

FNG / Fresh Meat
Feb 13, 2006
2,392
431
0
Hamilton, ON
In RO1 you either had a blurring effect, or the screen would cut to black and then flicker back in. I personally used the blur even when it cost my framerate because I found the black flicker absolutely irritating.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
He is referring to the screen quickly flashing and jerking with the supersonic crack of bullt flyby. A mixture of what we had in RO1 and what we have in RO2 might actually work out pretty well. One gives the immediate impression you need to hit the dirt, while the other is the effect of being on the recieving end of prolonged fire. This could be done it such a way to be really cool. I'd like to see what other people think.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
Getting shot at and having a bullet come within a foot of your skull should not be annoying?

Where are the days we loved RO even when the game was mean to us, why do we need everything to be nice and fun all the time?

(Only half serious)
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
woa, hey, I LOVE RO1, but the blink interrupts the actual gameplay. I just prefer the blur.

I also want the injuries slowing movement and crapping out aim etc from Ro1, I hate the way this game is becoming so easy.
 

Flanker15

FNG / Fresh Meat
Jul 18, 2006
260
17
0
I like how getting shot at makes you aim jump around at the moment, makes it hard to snipe a mg that's laying into your position.
 

pepihoh

FNG / Fresh Meat
Oct 27, 2010
308
73
0
The blink effect and the blurring effect are basically the same. If the blurring was hard on your hardware, you turned it off in ro1 and then got the blinking effect which improved performance.
 

FoulOleRon

FNG / Fresh Meat
Sep 7, 2011
57
10
0
A good amount of blur is all that's needed for those who want the realism bumped up a few notches. Let's you stumble around so you can find cover and if they're right on top of you you can pump out some rounds to reasonable effect. But you can forget about hitting anything more than 10m away. Throw in some loud cracks and increased weapon sway and it'll encourages people to look to get out of the line of fire for good instead of trying to pop up while "suppressed" and nailing their assailant with a single well-placed shot.
 
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