Bring back RMB to hip fire the MG

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Nazarov

FNG / Fresh Meat
Aug 24, 2009
674
190
0
No way man. It's a necessary feature to keep the game realism realistic as possible.
Because RO1 was not a realistic game, so RO2 shouldn't copy what's not realistic, realistically speaking.
Instead, to keep things more realistic, MG should have no upward recoil and Tripwire should try to make the recoil more realistic so that MG virtually presses against the shoulder/hip of the shooter.
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
A lot more people can't play it because there are limits per map and often the mg slots are among the first taken.

I'm for the RMB change, however I find this to be completely false. Normally every class is taken except the MG class. People avoid that class in RO2 it seems. Only on full human servers is it taken.
 
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Hostage

FNG / Fresh Meat
Dec 31, 2011
47
61
0
I always see MG free, assualt is always taken. If you want to talk realistic, how about all those mkb-42 w/ scope and boyante. When I pick one off the ground I feel like I am cheating. It is like a M1A1 Abrams vs a T-34. This game is already to fast pace. If I am slowly moving around every corner then I will be hit from behind in no time. The time I feel my mg is used the way it should be is on apts in russian spawn window and supressing the other ones. Though areas like that are far and few between. The gun is loud visible abd since everyone knows the map, easily flanked
 

Hostage

FNG / Fresh Meat
Dec 31, 2011
47
61
0
Forgot to add the mg34 also had a normal crew of 6 men. Also the germans relied more heavily on MGs than the allies, so there should be more per server. They could use bots for the crew
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
0
Milkyway
I want a melee ability for the MGs. Yes, yes you will tell me that it is much too heavy etc. to be used in melee combat. Well, an average man can lift 20kg without too much effort. Now, moving it forward is not too difficult either. I've done so myself (when the fitness studio was basically empty to prevent people looking at me) grabbing a 20kg bar and swinging it. It is stamina draining but it works. So if it would decrease your stamina ingame and it takes some time to get the gun back into "basic position" it won't be wrong at all.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
I want a melee ability for the MGs. Yes, yes you will tell me that it is much too heavy etc. to be used in melee combat. Well, an average man can lift 20kg without too much effort. Now, moving it forward is not too difficult either. I've done so myself (when the fitness studio was basically empty to prevent people looking at me) grabbing a 20kg bar and swinging it. It is stamina draining but it works. So if it would decrease your stamina ingame and it takes some time to get the gun back into "basic position" it won't be wrong at all.

It would have to be really slow to be realistic. Of course one bash would probably kill.

This would likely require a whole new animations, so I wouldn't hold my breath.
 

ductape3

FNG / Fresh Meat
Jan 13, 2011
280
60
0
In RO1, you needed to hit the RMB before firing the MG from the hip. I figured this simulated getting into a firing stance. This also required you to stand pretty stationary.

In RO2, a lot of people (me included) feel the hip fired MG is too easy to handle recoil wise, and too effective as a room clearing weapon. This is due to the lack of inertia when whipping the gun around, and the ability to fire instantly and on the move (circle strafe an MG, really?).


I think bringing back the requirement to hit the RMB to "steady yourself" before firing the MG should be brought back from RO1. If this is seen as too clunky, have an automatic delay while doing a similar animation put in once the trigger is pulled (like deploying automatically when going prone).

This would fix so many greviances, I think that it is a must. and if you must have the option to fire w/o that deploy, then make the recoil like the smgs in RO or worse
 
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Joseph-Porta

FNG / Fresh Meat
Jun 14, 2011
407
53
0
Norway
Its fine the way it is, hipshooting machinegunners are pritty rare in my experience anyways.

Only change I would like to see is making them a bit more control able in bursts.
I mean, the MG34 was considered -too accurate- Hence the more loose design of the 42 =)
 
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Golf33

FNG / Fresh Meat
Nov 29, 2005
922
170
0
Hell, I do it heaps. With a little practice it's very effective. The MG gunner in game is far too mobile when firing from the hip.