The original ColdSteel had "spawn on SL" OFF all the time.
Respawn on SL simulate several things :
- moral factor symbolized by Sl and his link with soldiers who can change the face of a battle
- chaos of war who is the fact who create a line of front inside the line of front
- fog of war : it's a fog of war inside a FPS look like there is a fog of war inside RTS
- Respawn on SL simulate pocket of resistance during battle
Happy to hear changes are coming. Yesterday got my 11th defeat as Russian on this map, 0 victories so far.
But this map has potential, I had fun losing.
Yes this map has a good potential (but too much objectives). Map will be more good with less objectives. Map should be concentred on few (and good) objectives only. I think map is balanced. But map should be unbalanced to the benefit of Russians.
- Germans SL are only 2. Russians SL are 4. Because Germans are outnumbered.
- Give recon plane to all TL. Russian TL and soldiers can see the enemy army. German TL and soldiers can see the enemy army.
- Make it more obvious to engineers what to destroy, tank barricades are a big obstacle for Allies.
- Yes : Double the number of Russians sapers.
- Give Allies an extra tank
- Yes : Give 2-3 tanks to the Russians. (3 will be GOOD ! )
- Russian TL can have respawn forced twice as fast than german TL. German Tl need twice time than Russian Tl to create a human wave.
- Give katyusha rockets to russian TL (but no rocket for germans TL).
- Russians have 2 snipers. Germans have only 1 sniper.
- Russians have twice or Assault soldiers than german (or three time more...)
- Maybe map has too much objectives. 6-8 objectives only can be better. Less objectives. More time to attack and defend. Exemple : First objective is the bridge in one obejctive only.