Bridges Of Druzhina - totally epic, but...

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how2skate_com

FNG / Fresh Meat
Aug 20, 2011
386
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Getting a little offtopic, but the "me and a others" is based on stats of player numbers dropping from custom maps, coming straight from the server owners. You can find topics about it with the search function, if you want.

All of this isn't really helping the topic, so let's continue in a constructive way.

Are there stats available to see which side wins most? If we evaluate the data, we can easily conclude if balancing is required or not.
 

BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,137
1,063
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Churmany
Getting a little offtopic, but the "me and a others" is based on stats of player numbers dropping from custom maps, coming straight from the server owners. You can find topics about it with the search function, if you want.

If people are "too lazy" to download custom content, again, that's their loss. If you read carefully the people complaining are those with limited bandwidth.

Again, their Problem.

People miss out on ****loads of awesome maps. Besides the issues with their own ISP i don't understand why people cant sit through 5 mins of downloads and browse the web or get a new beer or open the window while the map is loaded... :rolleyes:


Are there stats available to see which side wins most? If we evaluate the data, we can easily conclude if balancing is required or not.

I have read somewhere that TWI indeed gets statistics like that.
 

Drecks

Grizzled Veteran
Nov 26, 2005
2,393
218
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The Netherlands
The original ColdSteel had "spawn on SL" OFF all the time. THAT, ladys and gentleman ,is the great difference.

Coldsteel had spawn on SL on from day 1 so thats a new one for me. :D

This is a Bridges thread better have complains about Coldsteel in a Coldsteel thread, Seems better for Harley to as I now read complains, fixes and ideas but not sure for which map.
 

Randy Newman

FNG / Fresh Meat
Jun 1, 2012
214
7
0
I SWEAR it was OFF anytime i played it. Even on realism servers. :confused::eek:
It has always been on. I can attest to that.

I think the fact that B is easier to cap now is the main difference. Axis used to be able to get past B with a huge cost.

B and E were the main killzones in Coldsteel and the Allies could make a stand at those objectives. That does not seem to be the case anymore.

Anyways, regarding bridges:

Make A, B, C and D uncaps once taken. That will go a long way towards balancing the map out.
 

ro2player

FNG / Fresh Meat
Sep 1, 2011
882
4
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Respawn on SL respresent factor moral of SL inside the battle. (it's a weapon...) Respawn on SL symbolize also chaos of war which make a line of front inside the line of front. Respawn on SL can be used by the TWO sides...Russians can use it...Germans can use it...I have no problem with respawn on SL. I can say respawn on SL add to RO 2 a deeper tactic dimension. Pocket of resistance, ambush, mg nest, etc are really helped by the system of Respawn on SL. I love to see also moral factor can change the face of a battle. I can also say respawn on SL add to RO 2 a deeper moral dimension.
 
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El_Swine

FNG / Fresh Meat
Jul 18, 2006
297
17
0
Norway
I dunno man, I've seen the swings too. Coldsteel B1 and the early versions was tough for Germans and actually quite balanced.

In recent times, the MCP version, I have yet to see a defensive victory. Perhaps with time. Not dissing the map-its my favourite official map. I can't put my finger on what it is.

The Russians rarely run out of reinforcements- they just get capped out. I was on a Russian server yesterday, and I swear, all of the Russian clan members (PB clan, 291 clan, etc) were on the Soviet team. These are hardcore and experienced players-none of them are below level 90. We got close, but yet, we lost.

There's just something about the MCP version. I can't put my finger on it. Perhaps with time.

Hi Randy.. We played the map together a few hours ago as AXIS, I was SL1.
I think the "problem" with ColdSteel is that F, the last cap, is too big.
Germans can use Spawn exit 1 and flood in from the right, and its not far from spawn either -
If the Allies aren't protecting that flank its usually a quick win for the Axis.
We won both rounds in the campaign there, but it was very quick in the second round on the map.

BTW. I agree that the "problem" with Bridges Of Druzhina is all the new players.
They are not used to the map nor the cooperative style we must use on maps like this as attackers.

When veterans try to use voice chat to direct people i often see on the map they're doing the opposite.
Its frustrating for many I'm sure and you can hear it in the chat that many veterans are too.
It will sort it self out but it will always be a tough map to win without teamwork.
 
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IncubusDragon

FNG / Fresh Meat
May 30, 2013
98
0
0
London, United Kingdom
Battle report on last night's effort - A & B kept getting recaptured (grenaded to hell by Germans safely hidden by riverbank) and lost too many reinforcements to finish map... but second round we were up in the town and managed to get it down to a couple of guys in each team, but still an Axis victory.

I wonder how it would play if A & B could not be recaptured and the Germans had one less machine gunner?
 
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Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,277
4,050
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We've been keeping our eye on this and have been playing the maps in public. We are working on an update to fix the issues players are seeing and hope to have it out shortly.
 

doomis

FNG / Fresh Meat
Jun 18, 2009
570
98
0
We've been keeping our eye on this and have been playing the maps in public. We are working on an update to fix the issues players are seeing and hope to have it out shortly.

Hope this doesnt mean streamlining the map. Huge maps like this are all about the effort it requires you to get to the last objectives. However, (both) teams running out of reinforcements in the middle of the town is a bummer so maybe A&B being locked is a good idea. Not sure about D&C though, maybe it will then become too hard for axis since it takes a lot of effort for them to create another choke point once in town.
 

IncubusDragon

FNG / Fresh Meat
May 30, 2013
98
0
0
London, United Kingdom
VICTORY!!! OK, maybe not the most epic of encounters, but I finally got a victory!!!

[url]http://steamcommunity.com/sharedfiles/filedetails/?id=169022109[/URL]

When I joined the game, team was already attacking D - I went as engineer, capped the fountain and cleared tank traps in town, then switched to SL for push on final bridge.

Admittedly, Axis probably only had one verteran in team and were stretched too thin with the relatively few number of troops on each side, so never got the grief in all the usual places, and at least one of the players listed in Allies had changed sides from Axis when the win was looking likely... but what the heck, it's still my first win attacking this map!

:IS2: :IS2: :IS2:

:)
 

how2skate_com

FNG / Fresh Meat
Aug 20, 2011
386
63
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Happy to hear changes are coming. Yesterday got my 11th defeat as Russian on this map, 0 victories so far.

But this map has potential, I had fun losing. :)
 
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ro2player

FNG / Fresh Meat
Sep 1, 2011
882
4
0
The original ColdSteel had "spawn on SL" OFF all the time.

Respawn on SL simulate several things :

- moral factor symbolized by Sl and his link with soldiers who can change the face of a battle
- chaos of war who is the fact who create a line of front inside the line of front
- fog of war : it's a fog of war inside a FPS look like there is a fog of war inside RTS
- Respawn on SL simulate pocket of resistance during battle

Happy to hear changes are coming. Yesterday got my 11th defeat as Russian on this map, 0 victories so far.

But this map has potential, I had fun losing. :)

Yes this map has a good potential (but too much objectives). Map will be more good with less objectives. Map should be concentred on few (and good) objectives only. I think map is balanced. But map should be unbalanced to the benefit of Russians.

- Germans SL are only 2. Russians SL are 4. Because Germans are outnumbered.

- Give recon plane to all TL. Russian TL and soldiers can see the enemy army. German TL and soldiers can see the enemy army.

- Make it more obvious to engineers what to destroy, tank barricades are a big obstacle for Allies.
- Yes : Double the number of Russians sapers.

- Give Allies an extra tank
- Yes : Give 2-3 tanks to the Russians. (3 will be GOOD ! )

- Russian TL can have respawn forced twice as fast than german TL. German Tl need twice time than Russian Tl to create a human wave.

- Give katyusha rockets to russian TL (but no rocket for germans TL).

- Russians have 2 snipers. Germans have only 1 sniper.

- Russians have twice or Assault soldiers than german (or three time more...)

- Maybe map has too much objectives. 6-8 objectives only can be better. Less objectives. More time to attack and defend. Exemple : First objective is the bridge in one obejctive only.
 
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BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,137
1,063
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Churmany
your ideas will unbalance the map to hell and back. The damn map was fine minus the closer spawns...



recon plane is not needed, its a a cheaty "gimmick" noon needed before ro2.

no need for more sappers, they just need to do their job

more tanks ? = worst suggestion so far

snipers are fine, the defending sniper always comes out with more kills

First objective is the bridge in one obejctive only.

another way to destroy a nice map....
 
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ro2player

FNG / Fresh Meat
Sep 1, 2011
882
4
0
your ideas will unbalance the map to hell and back. The damn map was fine minus the closer spawns...
Map is balanced and good. Ok Blacklabel. Respawn on SL create real resistance pocket. (as German or as Russian as you want)

But I think :
Map can become unbalanced and become better...
 
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