It should be harder for attackers. This is why attackers get more reinforcements on attack/defense maps.
Attackers can die more, but this shouldn't stop a healthy progress through the cap points. So it shouldn't be really harder for the attackers.
It should be harder for attackers. This is why attackers get more reinforcements on attack/defense maps.
Well...we eventually capped it ( i think after jackie urged his team to fall back to play abit more ) but later none used the flanks really and the Germans where dug in good enough.
Later we played Spartanovka and its still one of the more equal maps from the crowd. ( and it was a blast to play so thanks to everyone who was there)
Jakie came up with the idea of making A,B NOT re-capable. I think it would be a good idea to test out. Also the attackers need more reeinfs.
Agreed.This way, fighting would at least once in a while move into the village, which IMO is the most fun of the map, except we never get to play there...
That map used to be pretty well balanced, I remember fighting the last minute on the last bridge at several occasions.
IDK what happened, but all 3 times I played it since the new map pack, the situation described in the OP happened. It could be the map, the unbalance in the squads, or the new players, I have no idea.
I have noticed one BIG difference between before and after the map release:
Before the map release, the Germans spawned so far back that they rarely reached the first objectives (A and B) before the Russians were in it, making it very easy for the attackers to launch a quick attack.
After the map release (haven't got the chance to play as Germans yet after), the Germans seem to have already dug in in A and B by the time the Russians come into range.
It therefore seems to me that the German spawn points moved forward significantly, or the Russian ones backward.
The Germans spawn so close, that they are in range immediatly after spawn, and can even shoot, to some degree, into the caps from spawn, not to mention thet tha can advance in cover of the riverbed, while you are out in the open as russians
No, it's definitely changed.You sure harley ? The initial spawns are the same.
those are not present anymore..the first 2 objectives got removed for whatever reason.rarely reached the first objectives (A and B)
i said the initial spawns when the map starts. I am fairly certain they are the same.
Also: those are not present anymore..the first 2 objectives got removed for whatever reason.
haha, i just played a round where we hadn't lost even one objective, but lost due to losing all reinforcements, i died only twice that game, how it was done, noone knowsAllies also need more reinforcements on coldsteel...
As we demonstrated last night all it needs is that the attackers start to communicate a lot more to be successful. On ALL maps.