Bolts and semi-autos rifles?

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Pvt.Skoko

FNG / Fresh Meat
Sep 12, 2009
256
41
0
Canada
I think the weapon shot out of hand sometimes saved my life. What should have been a perfect body shot turned to weapon shot out of hand. This will definitely change with penetration so it would become a lot more random to get your weapon shot our of your hand and this may be why they took it out.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,891
679
0
34
Netherlands
www.tangodown.nl
The point is that 'weapon shot out of hand' was terrible for gameplay and it's a good thing that it won't be in RO2.

I liked it though, under certain circumstances.
Like crossing a street, trying to get from one piece of cover to the next, and as you are being raked by MG fire one hits the rifle and you drop it in the middle of the street. Obviously you cant stop to pick it up so you keep running and make it to the other piece of cover, defenseless.
Now that is definitely an 'aw ****!' moment which i liked very much. I kept in place, waiting for some teammates to run by and clear out the MG point and then try to keep out of sight untill i managed to find a weapon somewhere.

Another instance had me in the cellar of Krasnyi-Oktyabr as a German rifleman. I met a Soviet SMG-gunner there as i rounded a corner. He scared me and i squeezed off a shot while hipped, and i actually managed to hit the guy's hand, making him drop his PPSH.
Suddenly he stood there with two grenades in his hands, which i managed to evade. He ran away like crazy, and i followed him with my bayonet.
He went back to the soviet spawn but at the staircase he took the wrong direction, instead of going up the stairs to the left, he went to the right into a dead end.
As he got stopped by a wall, he turned around and looked at me, knowing he was a dead man and he couldnt do anything about it as i walked up to him aiming through my ironsights and as i got close, i stabbed him in the chest.

Those are moments of pure gold, and i will miss them.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
One thing to remember about the "weapon shot out o hand" feature, was that it was a griefers wet dream.

Thouse of you who have joined in on RO late may not have experianced this, as there's a good chance that the only people still playing it now, or who are just picking it up now, want to play the game propperly, and the griefers have long since moved on to greener pastures.

But it used to be bad, real bad, with team-mates shooting your gun away just to get the better gun you where holding, or just to annoy you, the system was really easy to abuse.

For that reason alone, i am glad it won't be there in Ro2.
 

Floyd

FNG / Fresh Meat
Feb 19, 2006
4,313
725
0
Waterproof
www.ro50pc.net
One thing to remember about the "weapon shot out o hand" feature, was that it was a griefers wet dream.

Thouse of you who have joined in on RO late may not have experianced this, as there's a good chance that the only people still playing it now, or who are just picking it up now, want to play the game propperly, and the griefers have long since moved on to greener pastures.

But it used to be bad, real bad, with team-mates shooting your gun away just to get the better gun you where holding, or just to annoy you, the system was really easy to abuse.

For that reason alone, i am glad it won't be there in Ro2.
While they may have disrupted a game or two, in a number of servers the griefers moved on because astute server owner/admins banned them ...AQAP :p


I liked the weapon drop, but in reality if one dropped their weapon because their hand was shot, chances are they weren't going to be very effective using any other weapon except a pistol (and hopefully it wasn't their dominant hand that was shot). Or the weapon may well have been rendered useless (if not inaccurate).
 

jinnwarior

FNG / Fresh Meat
Jan 28, 2011
118
40
0
While they may have disrupted a game or two, in a number of servers the griefers moved on because astute server owner/admins banned them ...AQAP :p


I liked the weapon drop, but in reality if one dropped their weapon because their hand was shot, chances are they weren't going to be very effective using any other weapon except a pistol (and hopefully it wasn't their dominant hand that was shot). Or the weapon may well have been rendered useless (if not inaccurate).
who says you have to be shot in the hand to drop your gun? the FAQ says guns have collision now, so isn't it possible you could get shot in gun itself?
 

wahoo4

FNG / Fresh Meat
Dec 29, 2010
286
290
0
NE, USA
I had my weapon shot out of my hand all the time when I played today on a busy 50 player server. I have to say it got very annoying. It happened far more than I expirenced on Danzig. I think it's good now they changed it after seeing what it's like with many players. :(
 

Ermac

FNG / Fresh Meat
Jul 19, 2007
591
106
0
I always thought semi automatics in RO were way more inaccurate then they should be. I chose a bolt action over a semi automatic many times because a lot of times with the auto loader I would have to shoot more then once to get a kill where the bolt action was one shot one kill. In real life, the accuracy advantage of a bolt action in most combat situations is marginal over a semi automatic. I hope they portray that correctly in HOS.
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
1,226
521
0
Semis are crap against concealed targets at even 100 meters. Unreliable shot placement compensates for reliable operation.

Use bolts when you need someone dead no matter what;

use semis when you need tons of lead
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
Out to 400 meters semi automatic rifles are very accurate, and some are nearly just as accurate as bolt actions - the M1 Garand is one such rifle.

The G41 was considered very accurate as-well, and the SVT40 while not considered accurate enough for sniper use, was definitely still able to consistently hit torso sized targets at 400 meters. So I hope semi automatic rifles are abit better represented in RO:HOS than they were in RO:Ost.
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
250
0
Netherlands
I had my weapon shot out of my hand all the time when I played today on a busy 50 player server. I have to say it got very annoying. It happened far more than I expirenced on Danzig. I think it's good now they changed it after seeing what it's like with many players. :(

Playing RO1 for over a month (intensively) and it happened exactly two times (surviving the shot that is). So perhaps you just had bad luck?

I found it very tense when in the map with the church my weapon was dropped and my legs were shot, so I could only crawl without defense towards safety. I didn't survive even after I could stand up again, because I was checking the area for weapons when I got picked off by some1.
This moment was actually the turning point at which I actually began liking the game:D

Also friendly fire shouldn't count because of the griefer reasons

(edit: just noticed it's actually completely off-topic, sorry about that)
 

Ermac

FNG / Fresh Meat
Jul 19, 2007
591
106
0
Semis are crap against concealed targets at even 100 meters. Unreliable shot placement compensates for reliable operation.

Use bolts when you need someone dead no matter what;

use semis when you need tons of lead
I'd say you never used a semi auto in real life, because semi automatics can be very accurate.
 

Devil_Inside

FNG / Fresh Meat
Mar 7, 2007
690
122
0
Moldova
About the "weapon shot out of hand" - they should have added a random value, so not every single hit to the hand will make you drop the gun.
 

Dwin

FNG / Fresh Meat
Jun 10, 2007
520
247
0
People who think weapon shot out of hand was/is annoying are doing it wrong. Think about it - you got shot. If the shot didn't hit your hand, then it would have hit somewhere else and you would be dead. But you got shot and survived. How is that more annoying than getting shot and dying? If you really want to die, you can type suicide in console.

As for retrieving your weapon, well chances are if you got shot once and you're still not dead, you're going to be shot again very soon, so in this case it's simply a slow death (and hey, there will be slow deaths in RO2!). In the event that you aren't immediately finished off, your weapon will have dropped beside you, so barring any pickup glitches, you will be able to retrieve your weapon fairly easily, giving you the chance to fight back.

So, basically, getting shot in the hand is always a better alternative to getting shot and dying.

As for griefers, that's not a good reason. Why not simply disable weapon shot out of hand from friendly fire?
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
0
The thing with semi auto rifles is that there isn't a huge advantage over bolts, the only advantage is that you can spray at close range and have a chance against smg's.

When shooting at longer ranges, it has too much recoil to rapid fire, and if they make the bolting more realistic and faster in RO2, then there isn't a huge advantage of semi's vs bolts.

The only annoying thing is that sometimes in RO1 there would be like 6 semi's on a team while there were only 8 or 10 bolts, thats stupid, I think bolts should still far outnumber semi's.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
People who think weapon shot out of hand was/is annoying are doing it wrong. Think about it - you got shot. If the shot didn't hit your hand, then it would have hit somewhere else and you would be dead. But you got shot and survived. How is that more annoying than getting shot and dying? If you really want to die, you can type suicide in console.

It's more annoying, because the prick teammate who shot me made off with my gun instead of getting kicked for a TK (ahh, you see what i did there?) ;)

So, basically, getting shot in the hand is always a better alternative to getting shot and dying.

For whom though? For you personally? Maybe, but for your team, which only has so many slots to fill, and one of them is currently running around beeing useless, because he has no weapon? Maybe not.. the team might be better of if you had died and come back with a gun, than having someone hide in a bush, unarmed and useless for half a round (which could happen, some people just don't want to die, and gladly would do such a thing).

As for griefers, that's not a good reason. Why not simply disable weapon shot out of hand from friendly fire?

It's a fix i guess, but it doesen't really fix the problem i mentioned above.. what good is an unarmed Rifleman to his team? How does such a mechanic aid the gameplay?


Most people only look at the cool factor of things like this from their own perspective, and yes, to you personally, it could lead to an intense and interesting moment in a round.
But look at the big picture, look at the whole team, where everyone should be having fun and working twords a common goal, and then the feature doesen't make a lot of sense.. beeing unarmed and useless is not helping your team, it's just tying up a precious slot for no good reason, so why, from a gameplay perspective, should the feature be there? Does it really accomplish something worthwhile? Or is it just a "lol kewl" thing, that can actually detract from the gameplay?

Cool little things are nice to have, but only if they can't detract from the aim of the game, which this one can.
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
ive always found bolts far more accurate than semi autos just because in the g41/3 and svt40 you couldn't pull consecutive accurate shots out at medium to long range. the bolt action i find it much easier to get more shots down range. plus i hate the iron sights on the semi autos. cept for g41 but im not very accurate with that either. :D
 

SCandChives

FNG / Fresh Meat
May 5, 2011
311
83
0
New Zealand
But look at the big picture, look at the whole team, where everyone should be having fun and working twords a common goal, and then the feature doesen't make a lot of sense.. beeing unarmed and useless is not helping your team, it's just tying up a precious slot for no good reason, so why, from a gameplay perspective, should the feature be there? Does it really accomplish something worthwhile? Or is it just a "lol kewl" thing, that can actually detract from the gameplay?

Cool little things are nice to have, but only if they can't detract from the aim of the game, which this one can.
You're kinda doing the same thing as him, no offense:eek:. Think about it from the other teams point of view. To them a person running around with no weapon on your team is a good thing because thats one less threat to deal with. As far as I'm concerned it's a nice little mechanic.

I think aslong as you can pick your weapon back up after having it shot out of your hand everything should be fine. Either that or have the game consider you as "combat ineffective" and kill you. But that would be a pain in the a**.
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
now about this whole weapon getting shot out of hand i like that they removed it.

why because in darkest hour which they must have turned it up because i drop my weapon every 2 seconds due to heavy machine gun peltering the open fields i could've made it to safety, but im no use without my weapon. so i have to go back, lay-down, use the crappy pickup system. to pick up my gun which can take a bit. then pick up my ammo. by the time i do that if i even get that far im dead. :mad:

the reality is most the time even in ostfront. i drop my weapon its not in a intense close range battle. its when im in an open field getting ripped to shreds. :( im tempted to bolt it to my hands at the cost of bleeding out after 2 minutes (bout how long i live anyways.)
 

Schnurx

FNG / Fresh Meat
May 18, 2007
68
12
0
Hamburg, Germany
No advantages?
In the field they are far less prone to jamming, hence their popularity with many of the world largest armies well into the 50''s and early 60's.

That popularity arose much more from the fact that there were still abundant stocks of bolters around after WW2.
And a lot more of them were put on the market, as modern armies changed to semi-autos and assault rifles, which made the obsolete bolters even cheaper to acquire.

All romanticism aside, other than a bit more ruggedness (and that doesn't have to be true either, I'm fairly sure there were bolters more prone to jamming when clogged with dirt than e.g. a PPSh) and a cheaper price Bolters don't have any advantage on a normal battlefield. Other than for "Special" units maybe.