Im kinda glad that they are doing away with the weapon dropping out of the hand, I mainly just found it annoying when it happened. A quick route to death, not a tension increaser.
What makes the game great is the tension that it creates. How many bullets do I have left? Who's already drawn a bead on my head? Can I be seen? Should I wait that last millisecond to make sure the shot is lined up perfectly, or pull the trigger before he does? Should I hit the dirt or keep running for cover? All these types of questions coupled with the knowledge that 1 bullet, maybe 2 if you are lucky, will end your virtual life. This is what makes Red Orchestra great.
This is what needs to be carried over to HoS and I think that they will succeed, and improve with the addition of bullet penetration, easier interaction, etc.
What makes the game great is the tension that it creates. How many bullets do I have left? Who's already drawn a bead on my head? Can I be seen? Should I wait that last millisecond to make sure the shot is lined up perfectly, or pull the trigger before he does? Should I hit the dirt or keep running for cover? All these types of questions coupled with the knowledge that 1 bullet, maybe 2 if you are lucky, will end your virtual life. This is what makes Red Orchestra great.
This is what needs to be carried over to HoS and I think that they will succeed, and improve with the addition of bullet penetration, easier interaction, etc.