Bolts and semi-autos rifles?

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ductape3

FNG / Fresh Meat
Jan 13, 2011
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Im kinda glad that they are doing away with the weapon dropping out of the hand, I mainly just found it annoying when it happened. A quick route to death, not a tension increaser.

What makes the game great is the tension that it creates. How many bullets do I have left? Who's already drawn a bead on my head? Can I be seen? Should I wait that last millisecond to make sure the shot is lined up perfectly, or pull the trigger before he does? Should I hit the dirt or keep running for cover? All these types of questions coupled with the knowledge that 1 bullet, maybe 2 if you are lucky, will end your virtual life. This is what makes Red Orchestra great.

This is what needs to be carried over to HoS and I think that they will succeed, and improve with the addition of bullet penetration, easier interaction, etc.
 
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wahoo4

FNG / Fresh Meat
Dec 29, 2010
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I don't mind the weapon dropping and it does make for for some tense moments. I do have mixed feelings about it going away. With RO2's faster run speeds, I think I would like to keep it in the game. Perhaps make the avatar run faster because you don't have the weight of the weapon. This way you could still run like hell for for cover and search for a weapon and maybe survive. You should still be able to use your nades or bayo if you did not diploy it.

I try to stick to cover as often as I can and have an escape route. Then run like hell and search for another weapon. I've managed to survive twice. Off topic, but one thing I must say though is the bashing in RO1. It's takes some skill, something COD missed. I'm still learning bashing, but I ran around the corner tring to reload then, decided to run back to the corner of the door and bashed him good. lol Man, I wish I could get that timing done more often! lol
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
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I prefer bolts as I tend to be more patient with them. With the semi-auto's I'm likely to be careless with that first shot and have to fire off a couple more to get the job done. Bolts force me to take my time and fire with determined accuracy.

Indeed. People tend to shoot and miss far more with the semi-autos, probably due to knowing there's a second, third, or sixth chance waiting with the pull of the trigger.
 

wahoo4

FNG / Fresh Meat
Dec 29, 2010
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I was using it like a bolt and it's just as accurate and deadly. If you make the first shot count you can really tag a bunch of them fast. :cool: Up close I don't even see how the SMG's can compete. Hip shooting it was very easy.

Indeed. People tend to shoot and miss far more with the semi-autos, probably due to knowing there's a second, third, or sixth chance waiting with the pull of the trigger.
 
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El Conejo Peligroso

FNG / Fresh Meat
Feb 18, 2011
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I think RO OST had it fine. Limit autos and semi autos, and force at least half of a team to have bolt actions. The bolts do have plenty of advantages as it was.

On a side note, the semi autos should have a little less recoil, but a little less acuracy at very long ranges, the gas system causes the recoil to be reduced a fair amount, I know, because I have shot both the m1 garand and the springfield, and the m1 has far less kick, although it is heavier since it has more components.

I think in ro2 they should make semi autos have more ambient drift but less muzzle climb when fired unrested, and bolt actions almost no drift for a least 10 seconds unrested, to simulate these realities. Everything else should stay the same, no Call of Duty type, "kar 98 =1 shot 1 kill, m1 = 2 shots to kill- thats just stupid.

-This was my first post on this forum ever-

see some of you on Danzig!! ;)
 

Krator

FNG / Fresh Meat
Oct 31, 2010
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G41 is nearly just as accurate (the difference is almost unnoticeable) and in my opinion was the best weapon in RO (1-shot kills, great accuracy, great ironsights, somehow much easier to use than those of G43, the only disadvantage is the reload time).
G43 is a lot less accurate, has more sway (that's how it feels, even when supported it moves up and down like crazy). And I just prefer kar98k to it on most bigger maps. On the other hand, g43 + hipshooting or ironsighted range up to 80-100m = unstopabble machine of death.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
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Elitist Prick Nude Beach
I've never been a fan of the semi-auto rifles in RO. I'm not effective with them at all, especially at longer ranges. There's just something about the recoil and sway that I don't like. I've always prefered the bolts over the semi's. The difference in muzzle velocity and accuracy is very noticable IMO. I've always sucked at hipshooting them as well, too much recoil. My favourite weapon has always been the bolt and it has been that way since the mod.
 
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kainhall

FNG / Fresh Meat
Jun 30, 2010
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ya, the g41 IRL was ****...but in ro it is a great "boom and zoom" style gun..teh g43 may beroad faster, but i like the fact that you cant have half a mag of stripper clips

SIDE NOTE---- you can shoot 2 roudns from your kar98/ m91/30 and then reload using a stripper clip. you would only push 2 roudns in, then lift the stripper off the reciever.

but if i kill that one guy with 5 rounds, i can relaod and always have full strippers.


semi autos are generaly not as accurate...but it ranges like 500+ yards.

there is a video of soem dude shooting a m1C (mabey is a D) -AKA scoped m1 garand) at 1000 yards and hitting the target.

the 30-06 CAN go that distance and kill, but it would be getting perty slow. remember a .308 BASICLY is a 30-06 jsut in a shorter case. and the 308 can do 1000M shots all day with a trained sniper!

and i cant use a semi auto either...DH's m1 garand i can...becaseu there is no otehr choise! but i perfer a bolt or mp-40 even over a G43 or STG.


hopefully there will be mods that expand the game before and after 42' because i want more tanks! at least RO2 will have a SDK or mod tools unlike cod!
 

Dwin

FNG / Fresh Meat
Jun 10, 2007
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the reason jamming, gun-shot-out-of-hand, etc. is positive is the tension and fear caused by it happening. without that, youre always in control, and it becomes like COD where you never have to fear anything besides being shot at, and in the case of cod not even that. this is one of the things i'm concerned about with RO2, no amount of super-detailed graphics and models can replace the feel of RO, the feeling of actually being one of the soldiers in a war.

Um, no. Jamming takes control away from the player, and there is nothing good about losing control in games. Gun-shot-out-of-hand doesn't take control away from the player any more than getting shot and dying does. That (among other reasons) is why gun-shot-out-of-hand is a good mechanic, but random jamming is not.

Now, if there were some kind of HUD indicator that told you how likely your gun was to jam, based on how much you've been crawling around in the mud, how much dust and debris you've been in contact with, etc., then it might be a viable mechanic. However, without the ability to reduce the chance of the gun jamming (and I doubt a gun cleaning feature would be viable), it would still be frustrating.
 
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jinnwarior

FNG / Fresh Meat
Jan 28, 2011
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Now, if there were some kind of HUD indicator that told you how likely your gun was to jam, based on how much you've been crawling around in the mud, how much dust and debris you've been in contact with, etc., then it might be a viable mechanic. However, without the ability to reduce the chance of the gun jamming (and I doubt a gun cleaning feature would be viable), it would still be frustrating.
that works too.
i'd like to see that kind of jamming, with the dust and mud and whatnot but i fail to see why everybody seems to hate random jamming. it was a fun feature in AA2, it was a fun feature in the Stalker series(excluding that cursed IL86), and ive never played a game where i was annoyed by it.
 
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wahoo4

FNG / Fresh Meat
Dec 29, 2010
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NE, USA
I agree jamming is just annoying and pointless. I have mixed feelings about the weapon being shot out of your hands. It just don't seem realistic, but it seemed balanced enough in RO1. It didn't happen often enough to get annoying.

Um, no. Jamming takes control away from the player, and there is nothing good about losing control in games. Gun-shot-out-of-hand doesn't take control away from the player any more than getting shot and dying does. That (among other reasons) is why gun-shot-out-of-hand is a good mechanic, but random jamming is not.

Now, if there were some kind of HUD indicator that told you how likely your gun was to jam, based on how much you've been crawling around in the mud, how much dust and debris you've been in contact with, etc., then it might be a viable mechanic. However, without the ability to reduce the chance of the gun jamming (and I doubt a gun cleaning feature would be viable), it would still be frustrating.
 
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Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
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With the surpression system I assume semis will have yet another advantage over bolt in RO.

I'd love to see some real numbers on the spread of bolt and semis in ROOST. I feel there is a difference, but that might be in my head only ^^.
 

wahoo4

FNG / Fresh Meat
Dec 29, 2010
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NE, USA
Yep, I hope those folks left getting a bolt don't leave because the are at such a big disadvantage. I'm sure TWI will balanced the bolt against the other weapons. Reload and weapon raise speeds can balance it out easy enough. Although I've not seen any videos of John using it. :(

With the surpression system I assume semis will have yet another advantage over bolt in RO.

I'd love to see some real numbers on the spread of bolt and semis in ROOST. I feel there is a difference, but that might be in my head only ^^.
 
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darkwulf

FNG / Fresh Meat
Feb 21, 2011
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Richmond VA, USA
IMO I think that if an arty shell lands close to you not enough to kill you or wound you it should knock you off your feet and knock your weapon out of your hand , and in agreement with the weapon jamming if you're crawling through a lot of mud and such
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
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Yep, I hope those folks left getting a bolt don't leave because the are at such a big disadvantage. I'm sure TWI will balanced the bolt against the other weapons. Reload and weapon raise speeds can balance it out easy enough. Although I've not seen any videos of John using it. :(

No need for balance, the bolt actions will have their realistic advantages, such as their superior precision, and finally their much more numerous presence. Semi automatic rifles will be rather rare I'm sure, 4 max pr. map.

The russians should probably have a few more semi autos than the Germans, if everything is to be realistic. It wasn't until the introduction of the G43 that the Germans started equipping a similar percentage of troops with semi automatic rifles as the Russians.
 

Felix Ostheim

FNG / Fresh Meat
Dec 9, 2005
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I'm not interested in jamming but I will echo Fuchs in saying that it is realistic to drop your weapon when shot in the hands. This should be common sense. I do realize though that some people view weapon-shot-from-hands like I view weapon jamming: Realistic but unnecessary. I would like to see hand shot > weapon drop in the game.

I agree jamming is just annoying and pointless. I have mixed feelings about the weapon being shot out of your hands. It just don't seem realistic, but it seemed balanced enough in RO1. It didn't happen often enough to get annoying.
 
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