Bolt rifles load 1 extra bullet

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SnowyOak

FNG / Fresh Meat
Jun 17, 2011
444
145
0
Chicago, USA
Go into a game and give it a test. Fire 1 bullet off then reload your weapon; you'll notice your character loads in 2 new bullets, not just 1.

Now try firing off 2 or 3 rounds; you will always load 1 extra bullet into your gun. The exception is when the rifle is depleted and you load in 5 rounds in that bullet holder thingy all at once.
 
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Kenobi

FNG / Fresh Meat
Jun 14, 2009
224
128
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Correct behaviour.

If you bolt a bullet in the KAR98K, you will end up ejecting two bullets instead of one, hence your miscalculation.
 

Uncle-Nasse

FNG / Fresh Meat
Aug 21, 2011
4
0
0
That happens only when you bolt your rifle after a shot and then reload. At the start of the reload, your character pulls the fresh cartridge out of the chamber, then reloads. Hence, two rounds get loaded instead of one.

Try reloading right after you've fired, before bolting. You'll load only one round, making the reload a bit faster.
 
Last edited:

DarkestEvil

FNG / Fresh Meat
Aug 30, 2011
122
30
0
INGALAND
With the kar98, the way the gun works means that the ejection of the unused round (or the casing of a used round) is neccesary to reload the gun!
 

SnowyOak

FNG / Fresh Meat
Jun 17, 2011
444
145
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Chicago, USA
So an extra bullet is ejected to reload the rifle? Does that mean it's more efficient to fire all 5 shots before reloading?
 

Dread_Moose

FNG / Fresh Meat
Sep 16, 2011
43
13
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So an extra bullet is ejected to reload the rifle? Does that mean it's more efficient to fire all 5 shots before reloading?

only if you could have fired all 5 when you needed.

If you fire off 2 or 3, and are sitting in a spot and see no action for a bit, you should top off your mag.

Im pretty sure your guy saves his ejected round.
 

diecast

FNG / Fresh Meat
Sep 6, 2011
10
0
0
When you open the bolt, you eject the bullet if you didn't fire, or the casing after firing.

Thats how bolt actions work.

But I wonder if you hold-recycle the ejected bullet. Anyone knows?
 

Nebelkind

FNG / Fresh Meat
Mar 30, 2011
162
38
0
The bolt actions are the only guns it's possible to NOT waste a round reloading before empty, and then only if you have manual bolting selected.

Bolt gun scenario1: You fire, then press R before working the action. The animation shows you opening the bolt, ejecting the spent casing you just fired, and then loading 1 round to replace it.

Bolt gun scenario2: You fire, work the action, ejecting the spent casing and loading a new round. You then press R, and the animation shows you ejecting the round you just chambered, and loading two to replace the fired, and the unfired ejected round.

Semiauto: You fire then press R. In firing, you've spent one round, ejected, and then loaded a new round. moving the bolt to the rear to insert new round ejects the unspent round you didn't fire, and you load two more rounds.

This is all silly anyway because the Bolt Hold-Open on semiautos doesn't work with a non-empty (but seated) magazine. To reload a seated magazine that is not empty, you need to hold the boltcarrier to the rear with one hand and load rounds with the other. This requires some acrobatics, but is possible, just not in the way animated in-game.
 

Bareideru

FNG / Fresh Meat
Sep 17, 2011
3
0
0
Sofia, Bulgaria
Yes, the KAR98 works as intended, just as people pointed out. With a real-steel bolt-action rifle you can, in theory, work the action slowly, hold the round before it is ejected (due to pressure from the magazine spring, not the rifle ejector), and reinsert it back into the magazine. In the game the soldier just ejects the chambered round (or empty casing) and proceeds to top up the magazine.
However I've tried the same with the Mosin-Nagant and it didn't happen - you can fire one shot, cycle the action, and then reload and just top the magazine with a single round.