Bolt action balance

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
You are so hostile and disrespectful. Nothing I have said (up to this point at least), warrants this kind of response.

True.

A sensible discussion - if one that's impossible to resolve until the open beta - derailed by somebody's need to flourish their e-peen.
 
  • Like
Reactions: Spindle

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
Because I don't share your views and take offence to your insults?

I deleted that, because I thought it was out of line and not really helpful to the thread. You caught it early.

And again

How stupid are you? Do you even know how to read? Get it to your skull that i dont mind you disagreeing with me. It has nothing to do with your views on the games. Stop trying to turn it around and make yourself the victim, seriously.

If you had read carefully, you will notice me saying that you were being disrespectful, several times. Not that it really matters anymore now, since I clearly have dropped down to your level.

THAT is your problem. And maybe the fact that you ask the same stupid question over and over again.
 
Last edited:

SingeDebile

FNG / Fresh Meat
Feb 23, 2006
325
34
0
While I personally see riflemen having some uses, I do agree with the OP.

In virtually all footage the SMG seems to be dominating.

I think it's also because of how fast the movement seems to be, and the fact that a weapon is ready to fire almost instantly after sprinting.

yeah its worrying me more and more, and the speed with which you can vault over a fence etc.. ..
i feel like the battles are going to become frantic sprinting matches where there is no clear "front" no defended invisible wall made up of a random assortment of cover that creates a heavily defensible location... if you can just fly around the map...
 

Interpol

FNG / Fresh Meat
Jun 12, 2011
16
3
0
United Kingdom
I do not see this as much of a problem tbh. Most of the videos shot are urban areas or inside buildings.

If they we're outside then they would be killed a lot more by glorious rifles.
But then on the other hand in urban only maps I can see the bolt action rifle being at a disadvantage, which can also be an advantage as any self respecting marksman would get that one shot one kill to the chest or head in a CQB situation, even if you don't at least its a learning experience for your next encounter or just use the bayonet.
 

AmazingMilto

FNG / Fresh Meat
Aug 20, 2011
357
144
0
England
Today I saw footage of someone using a Rifle, an SMG guy popped his head around the corner and quickly went back in behind it. The rifle player put one bullet into the wall and a couple of seconds later the kill message came up.


Rifles are definately useful.
 

Graphic

FNG / Fresh Meat
Aug 2, 2006
470
241
0
Nevada
SMGs are much heavier and clunkier than rifles.

The SMGs in RO2 weigh practically the same as the bolt action rifles but are only half as long.

Not heavier (definitely not "much" heavier) and not "clunky". A 3 1/2 foot long rifle is clunky.
 

TheAngelKing

FNG / Fresh Meat
Aug 23, 2011
156
64
0
Also semi autos still have a disadvantage compared to bolts because they are not perfectly accurate. That's why you see many veteran RO players still taking your standard bolt even when they have the option to take a semi.

Stop worrying...

My thoughts exactly, I just wish we could get some bolt action bliss footage. :confused:
 

Scarf Ace

FNG / Fresh Meat
Jul 16, 2011
265
282
0
Bumping. I've just played a territory round in realistic mode with 32 players. Absolutely nobody on the axis side was using a bolt-action rifle. This must be fixed.
 
Last edited:

TheGoden

FNG / Fresh Meat
Sep 1, 2011
302
109
0
F*UCK YOU ZIPS
Bumping. I've just played a territory round in realistic mode with 32 players. Absolutely nobody on the axis side was using a bolt-action rifle. This must be fixed.

Been playing the beta for 21 hours now. Very rarely do I ever see anyone on Axis actually using a bolt-action rifle. I don't see why they would either, not when the mp40 acts like a bloody laser-gun.
 

tarquin

FNG / Fresh Meat
Sep 3, 2011
101
20
0
i've clocked about 20 hours on the beta and used semi-auto rifle for the first time today.

WHAT THE DERPING DERPA IS THAT DERPA DERP ? it's like an SMG with no recoil combined with the power and accuracy of a bolt action rifle.

i then realised that squad leader and commander can also choose semi-auto rifle.


fair enough semi-auto rifle was an awesome weapon... but it's such a braindead nub cannon, it makes bolt action totally obsolete and pathetic.

there needs to be some kind of realistic ratio in place at least.
 
Last edited:

Bowcaster

FNG / Fresh Meat
Sep 2, 2011
186
32
0
i've clocked about 20 hours on the beta and used semi-auto rifle for the first time today.

WHAT THE DERPING DERPA IS THAT DERPA DERP ? it's like an SMG with no recoil combined with the power and accuracy of a bolt action rifle.

i then realised that squad leader and commander can also choose semi-auto rifle.


fair enough semi-auto rifle was an awesome weapon... but it's such a braindead nub cannon, it makes bolt action totally obsolete and pathetic.

there needs to be some kind of realistic ratio in place at least.

The semi auto is very powerful, but I've hit people with it twice and have them survive. Don't have any idea how they did either.
 

bilwit

FNG / Fresh Meat
Sep 4, 2011
26
9
0
It's just that pretty much every map facilitates every other gun except for the standard rifles (except grumshak). Most of the fighting occurs within 60 meters and the SMGs are dead on up to that range. Not to mention that the rifles are completely helpless at close quarters inside buildings and such.
 

Kuli

FNG / Fresh Meat
Sep 5, 2011
3
0
0
Today I saw footage of someone using a Rifle, an SMG guy popped his head around the corner and quickly went back in behind it. The rifle player put one bullet into the wall and a couple of seconds later the kill message came up.


Rifles are definately useful.
That sounds awesome.
 

blitze

FNG / Fresh Meat
Nov 23, 2005
194
6
0
Not to mention that the rifles are completely helpless at close quarters inside buildings and such.

You could always try using the other end of the rifle in CC. You know, a stock butt to the skull action. Can be quite effective and wait until bayonets are back - then we can have bayonet only sessions like in Ost Front. :D