BlowerThrower MK2:
"Mad Scientists have been trying to create sentient life forms based on healing gel - yes, it's THAT complicated, what ended up as a result is a total mess, as usual... Someone just inserted ZED protocols into these new "healing gel abominations", they consist 100% of healing gel instead of poison acid. But you shouldn't underestimate them, because zed protocols inside them were tweaked beyond maximum - they are so agressive that they attack everything! Pretty cute considering they can't hurt you. You guessed it, they are pretty much zeds that heal you, and they have absolutely no clue!"
Blowerthrower MKII uses biomaterial
Both primary fire and secondary fire modes use single "syringe charge meter", tho weapon still uses ammunition for primary fire.
Blowerthrower MKII uses biomaterial
Both primary fire and secondary fire modes use single "syringe charge meter", tho weapon still uses ammunition for primary fire.
Primary fire - Launches lingering, slow moving healing/poison cloud that is dense enough to deflect off surfaces and has penetration power.
- Primary fire uses 25% of "syringe charge meter"
Secondary fire is lock on healing gel abominations mortar, press secondary mode button to launch a bio bomb that will inflict impact damage and divide into cluster of healing gel abominations:
They will seek out nearest players or zeds and explode on them.
Zeds who are attacked by healing gel abominations are confused and will attack nearest bloats.
- Mortar attack uses 100% of "syringe charge meter"
- Weapon has increased default syringe recharge time
Combatant doctor skill not only increases mag size but also increases max syringe meter charges
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