Blood

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ag22

FNG / Fresh Meat
Sep 20, 2010
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This film was made shortly after WW2, and shows in graphic detail the execution of German General Anton Dostler, from multiple viewpoints, showing the visual effects of bullets exiting his body from multiple hit locations (slow motion included). It reveals the dramatic results of what can happen when bullets pass through a human body, with particular attention directed to the General's arms and uniform sleeves.

Although in B&W footage, please do not watch this video if you are disturbed by scenes showing death in a graphic nature.

http://www.realmilitaryflix.com/public/685.cfm?sd=55
that's a real american war crime.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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Prussotroll's Bridge
Still, from what we can see the debris, flesh, blood and dust should be coming out of the exit wounds, not the entry wounds, with nearly no hit indication.
 

evulclown

FNG / Fresh Meat
May 16, 2009
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Most of the dust is coming from the pole behind him which was hit by exiting rounds. You can see them from the second slow motion shot grazing the pole.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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As noted when I posted the video's link, rounds can be seen to hit both of the General's arms at the elbows, causing all matter of related fragments to exit his limbs. The uniform fabric is ripped open, and what appears to be fabric chaff added to the cloud of debris emitted into the surrounding air. This almost explosive damage effect would likely be visible from the firer's perspective, and if the General's hands weren't tied, the hits would probably cause considerably more movement to his arms as well. Which leads to another expectation that bullet hits also cause involuntary nerve reaction, as well as movement caused by the transfered energy to the body by the projectile itself.

So we could add to the list of associated hit effects, blood, bone, tissue, fabric, dust, and even projectile fragments, along with the associated movement of the targeted soldier model upon being hit.
 
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Grobut

FNG / Fresh Meat
Apr 1, 2006
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Denmark
And this goes even more when wearing winter clothes, you would see no blood. Only if one is shot through face/head or other bare places.

Bullets just do not make blood "fly" all over the place.

That's only partially true if the bullet doesen't overpenetrate (IE: come out the other side), and even then, it depends on where you hit, ever seen that famous footage of a VC captive who is shot in the head by a small revolver in Nam? yeah, very bloody, fountains of the stuff infact, and no exit wound there either, but the brain is full of blood and his heart had not yet stopped beating.

And the only gun in RO2, that we know will be in at the moment, that is unlikely to overpenetrate is the Nagant M1895 revolver, all the rest of them will likely leave exit wounds, along with all the blood spatter that entails.


Ofcourse, that doesen't mean big red puffs that look like red smoke are realistic either, that's more a side effect of older games and exploding bloodpacks in movies beeing unable to simulate spatter propperly, blood doesen't so much come out as mist as it does in many small droplets (that may pool togeather as bigger drops), along with other debree like flesh, bone, cloth and bullet fragments, and it mainly comes out the back where the bullet exits (but if you hit a major arterie or organ, you'll see lots of blood on the front too, and plenty of foam if you hit a lung and the guy doesen't die instantly).

A freind of mine was really into watching all kinds of real life gore like this a while back, and he allways had to share it with me unfortunately, so i've seen my share of it, and one thing i can say of violent death as a result, is that it's really, really messy.
Thankfully the guy has straigtened out his life since then, his facination of death was getting a little creepy for a while there..
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
65
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Continuing on the hit effects theme here's another wartime film, this one showing the effects of infantry weapons on troops, vehicles, terrain, buildings, bunkers, trees, etc.

Besides the direct effects of hits on an enemy target, as dramatic as they can be, I also want information of when/where my firing is hitting off-target too, which would been seen against such objects as buildings, walls, trees, and effects even seen against vehicle bodies in additional to the default bullet hole "decal".

You'll need more than an aspirin....... :D

Enjoy:

[URL="http://www.realmilitaryflix.com/public/401.cfm"][URL]http://www.realmilitaryflix.com/public/401.cfm[/URL][/URL]
 

Bluehawk

FNG / Fresh Meat
Feb 13, 2006
2,392
431
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Hamilton, ON
From a gameplay standpoint, I used to appreciate games that had wound decals on player models, so that you could see how well or poorly your aim was. But these were usually entrance wounds without exit wounds (even if the bullet actually overpenetrated and hit the wall behind him).

I notice that most Unreal-based games dropped this feature, like Rainbow Six 3 for example, while its two previous non-Unreal games had a decal system for blood. Ghost Recon was the last game I can honestly remember that bothered to try and make your actions look... inglorious. Maybe this classifies as gore and not blood.

If you really want realistic entrance wound effects, the most you should get a bit of bubbling out of the wound from the trapped air that the bullet pulled in behind it. This would only really be visible (and audible :() on exposed skin, like say, a rolled up sleeve ;). That effect would also apply to bayonet wounds.
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
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That's only partially true if the bullet doesen't overpenetrate [...]

Yes, but when wearing thick clothes, like uniforms and especially winter uniforms, the thick layers of cloth prevents lot of the stuff flying out the exit wound. And cloth also absorbs blood spilling out the exit wound. That
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Nargothrond
One thing to remember is mist is difficult to capture on film, but may be very visible to the human eye. Even droplets are, which is why when you see rain on film, they need to really make a huge downpour to simulate the look of a relatively light rain. Plus when you see the Myth-Busters shooting pig carcasses, those are drained of blood at the slaughter house.

It's very possible the mist / spray you don't see in videos and film footage would be more visible in real life. I really don't know, though. But I would surmise the energy transfered that literally causes an explosion at the exit wound (remember JFK's head was blown forward by the exit wound force) would very likely aerosolize the blood (mist). Of course that was a head wound, and not held back by clothing.

I would have to go with personal accounts of what it looked like over film footage.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
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Nargothrond
JFKs head went forward, Oswald was behind him.

My mistake. I thought I also heard the head blew back in the opposite direction towards the shot due to the exit wound force. Which in this case would be back. Of course it could just be the head springing back after the initial forward motion.

Edit: I just watched the Zapruder film in slow motion, his head clearly flew back- presumably from the exit wound force.
 
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