Blood Vial

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Sick Jargon

FNG / Fresh Meat
May 21, 2011
38
43
0
England, United Kingdom
Thanks for all the feedback guys its all good stuff. I've made a couple of changes to my original post. Some of you may like the changes others not so much. Lets see what we get from here. :)
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
Edit: I have an idea. A little restructure: Maybe the Medic could buy the empty vial (up to two or three) with syringe and can fill it by right clicking(?). Problem of "sup with the other perks?" solved.
Yeah, fill with dead teammate's blood :D
 

Sick Jargon

FNG / Fresh Meat
May 21, 2011
38
43
0
England, United Kingdom
Edit: I have an idea. A little restructure: Maybe the Medic could buy the empty vial (up to two or three) with syringe and can fill it by right clicking(?). Problem of "sup with the other perks?" solved.

This would be a good addition, actually taking samples from maybe your team mates at a cost of health? Problem is, we are then straying away from the simplicity of the original idea. And in all honesty, I like simple. Then again, its not just my game so it comes down to the majority.
 

Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
1,117
347
83
30
Qingdao, Shandong, China
I disagree with replacing grenades. This will make vials a terrible option for Non-medics since they can't carry grenades with them.

Who needs vials? The ones who fear trapping. For example,demo,SS.

SS is okay without grenades,but demo? Without grenades is HORRABLE.Suck it off.
 

Skalli

FNG / Fresh Meat
Mar 2, 2010
223
54
0
Germany
This would be a good addition, actually taking samples from maybe your team mates at a cost of health? Problem is, we are then straying away from the simplicity of the original idea. And in all honesty, I like simple. Then again, its not just my game so it comes down to the majority.

My opinion is the same: I think only a Medic should be able to buy empty vials (well, maybe other perks could buy them, too but they won't be able to fill) and fill them. At cost of health, yeah why not. But only useable on his own.
 
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Sick Jargon

FNG / Fresh Meat
May 21, 2011
38
43
0
England, United Kingdom
I disagree with replacing grenades. This will make vials a terrible option for Non-medics since they can't carry grenades with them.

Who needs vials? The ones who fear trapping. For example,demo,SS.

SS is okay without grenades,but demo? Without grenades is HORRABLE.Suck it off.

Sorry, you must have misread. The vials would not replace the grenades for any other perk other than the medic. :p I understand that the grenades are a valuable weapon in-game. It would be crazy to take them out :)
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
How about this enhancement with Skalli's idea:
  • Each perk can buy empty vials, up to 4
  • Medic gets discount on vials
  • Vials should have some weight.
  • Empty vial should filled with your own blood, which decreases player's max health by 50 (if used off-perked)
  • Max health can restored (healed) only at the end of the wave, if blood vial is used.
  • Medic can use his syringe more proper than other perks, so he doesn't loose so much health. Each medic perk level makes loose 5hp less. Level 6 medic loose only 20hp on filling vial. So he theoretically can fill 4 vials if he's OK with surviving the wave with only 20hp remaining.
  • It's not necessary to fill the vial immediately after purchase. It can be done in the middle of the wave, but should require some time, let's say - 5 seconds.
  • Due to drawbacks I described about, blood effect could last more time - maybe 10 seconds, giving team time to retreat/heal/realod.
  • Explosives or fire should immediately end blood effect.
  • Vial broken on specimen should cause all other trash zeds to attack him. Same with teammates - maybe then they learn the lesson to don't break line of fire.
 

Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
1,117
347
83
30
Qingdao, Shandong, China
Sorry, you must have misread. The vials would not replace the grenades for any other perk other than the medic. :p I understand that the grenades are a valuable weapon in-game. It would be crazy to take them out :)

Then,how to toss a vial for non-Medics? Press the MMB and a grenade is tossed instead of the vial.

Also,vials does NOT conflict with the grenades.
 

Skalli

FNG / Fresh Meat
Mar 2, 2010
223
54
0
Germany
  • Each perk can buy empty vials, up to 4
  • Medic gets discount on vials
  • Vials should have some weight.
  • Empty vial should filled with your own blood, which decreases player's max health by 50 (if used off-perked)
  • Max health can restored (healed) only at the end of the wave, if blood vial is used.
  • Medic can use his syringe more proper than other perks, so he doesn't loose so much health. Each medic perk level makes loose 5hp less. Level 6 medic loose only 20hp on filling vial. So he theoretically can fill 4 vials if he's OK with surviving the wave with only 20hp remaining.
  • It's not necessary to fill the vial immediately after purchase. It can be done in the middle of the wave, but should require some time, let's say - 5 seconds.
  • Due to drawbacks I described about, blood effect could last more time - maybe 10 seconds, giving team time to retreat/heal/realod.
  • Explosives or fire should immediately end blood effect.
  • Vial broken on specimen should cause all other trash zeds to attack him. Same with teammates - maybe then they learn the lesson to don't break line of fire.

1. I think 3 are enough.
2.+3. Agreed.
4. And the health is only healable after finishing wave? What's up if you fill your vials while trader time?
8. I think 10 seconds are too much. 6-8 seconds are enough.
9.+10. Agreed, too.
 
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Utopia-Phoenix

Grizzled Veteran
Mar 25, 2011
1,117
347
83
30
Qingdao, Shandong, China
How about this enhancement with Skalli's idea:
  • Each perk can buy empty vials, up to 4
  • Medic gets discount on vials
  • Vials should have some weight.
  • Empty vial should filled with your own blood, which decreases player's max health by 50 (if used off-perked)
  • Max health can restored (healed) only at the end of the wave, if blood vial is used.
  • Medic can use his syringe more proper than other perks, so he doesn't loose so much health. Each medic perk level makes loose 5hp less. Level 6 medic loose only 20hp on filling vial. So he theoretically can fill 4 vials if he's OK with surviving the wave with only 20hp remaining.
  • It's not necessary to fill the vial immediately after purchase. It can be done in the middle of the wave, but should require some time, let's say - 5 seconds.
  • Due to drawbacks I described about, blood effect could last more time - maybe 10 seconds, giving team time to retreat/heal/realod.
  • Explosives or fire should immediately end blood effect.
  • Vial broken on specimen should cause all other trash zeds to attack him. Same with teammates - maybe then they learn the lesson to don't break line of fire.

That's too complicated. Just buy filled vials and throw them.
The magnet effect on target is good job and interesting-Toss it at patty and enjoy the show.
 

Blockbot

FNG / Fresh Meat
Jun 25, 2011
1,594
661
0
How about this enhancement with Skalli's idea:
  • Each perk can buy empty vials, up to 4
  • Medic gets discount on vials
  • Vials should have some weight.
  • Empty vial should filled with your own blood, which decreases player's max health by 50 (if used off-perked)
  • Max health can restored (healed) only at the end of the wave, if blood vial is used.
  • Medic can use his syringe more proper than other perks, so he doesn't loose so much health. Each medic perk level makes loose 5hp less. Level 6 medic loose only 20hp on filling vial. So he theoretically can fill 4 vials if he's OK with surviving the wave with only 20hp remaining.
  • It's not necessary to fill the vial immediately after purchase. It can be done in the middle of the wave, but should require some time, let's say - 5 seconds.
  • Due to drawbacks I described about, blood effect could last more time - maybe 10 seconds, giving team time to retreat/heal/realod.
  • Vial broken on specimen should cause all other trash zeds to attack him. Same with teammates - maybe then they learn the lesson to don't break line of fire.

I still think that vials instead of nades.

- harder solo kiting for medics
- that you can have it for medics exclusive
- if everyone can have it, that means: 4x6 vials = spam = overpowered = medic heals whole team within that area of time
- and 5 sec is enough to fill my m32/shotgun and can put another bullet storm down range.

[*]Explosives or fire should immediately end blood effect.[/LIST]

Agree
 

Skalli

FNG / Fresh Meat
Mar 2, 2010
223
54
0
Germany
- and 5 sec is enough to fill my m32/shotgun and can put another bullet storm down range.
Maybe the time during the effect could be variable based on the diffculty (Beginner: 8 seconds, Normal: 7, Hard: 6, Suicidal + HoE: 5 seconds)

Edit: Is there any "Easy" difficulty? I'm at work and don't know. xD
 
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poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
1. I think 3 are enough.
If Level 6 Medic fills all 4 vials, he will remains with only 20hp without ability to be healed until the end of the wave. So it's a fair trade imo. Even more, I think medic will use 3-rd vial only as emergency, because it drops his max health down to 40hp only. Survive with 60hp (2 vials filled) sounds good, counting speed bonus and better armor.

4. And the health is only healable after finishing wave? What's up if you fill your vials while trader time?.
Trader time should count to the next wave.
 

Blockbot

FNG / Fresh Meat
Jun 25, 2011
1,594
661
0
Maybe the time during the effect could be variable based on the diffculty (Beginner: 8 seconds, Easy: 7, Normal + Hard: 6, Suicidal + HoE: 5 seconds)

Edit: Is there any "Easy" difficulty? I'm at work and don't know. xD

It's beginner, not easy.

and swap vials for grenades and you wont have this problem.

(lol, real vials for grenades campaign haha xD)
 

Wewk

FNG / Fresh Meat
Jan 7, 2011
7
0
0
Honestly, most ideas on the ideas/suggestions forum are, well, ****.

This one is more original and doesn't just add something that is cool but is already covered in the game (Sniper rifle,:IS2:, gunslinger class etc).

It's a good idea. I'd like to see it implemented into the game.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
KF is a complicated game buy itself. If you don't like complicity, then you should play L4D.
 

Blockbot

FNG / Fresh Meat
Jun 25, 2011
1,594
661
0
KF is a complicated game buy itself. If you don't like complicity, then you should play L4D.

lawl. I dont care about the games overall, or some mambo jambo "L4D" thing of urs.

I care about this Idea! and so should you!
 
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