Berserker is not Over Powered.
This, coming from someone who argued that Commandos should be able to handle the big Zeds is just absolutely hilarious. Berzerkers can take on everything, almost right out of the box. Scrake disposal for a Berzerker is so simple and easy that even an idiot can pull it off. Crawlers? A little practice with timing and juking their pounce attacks would render them mostly harmless, same for dancing with Husks and timing your jumps. Bloats? Sheeeit, you can just tank their vomit, and you'll barely get a scratch on you. The 40% damage resistance would mean that Gorefasts aren't that much of a threat, and you can tank one more hit from a raged FP than other classes. (Except the Medic.)
In fact, when played with a
little smartness, Berzerkers will outlast other classes in terms of survivability, especially when you have a Medic constantly spamming needles at you. You don't NEED to be particularly skilled to play a Berzerker effectively
anymore, and I blame the power creep that came in the updates over the years since the initial retail release. All I want is something that makes Berserkers work a little harder to get as effective as they can be. Make their mistakes more punishing, and proper play more rewarding.
Oh yeah, and Swords have infinite ammo.
EDIT : To sum up my thoughts on Berserker. That class as it is now is all reward and no risk, when in the past, the riskiness of playing as a Berserker matches the reward of being able to help the team more effectively. It used to be that everytime you swing your weapon, you are taking a risk.