Tripwire Interactive Forums

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Blocking Volumes?

I am having problems properly implementing blocking volumes. Typically I am trying to set various tree lines as map boundaries. However, I am having problems with these things acting as true blocking boundaries.

Sometimes I get it right and the blocking volume and StaticMeshActor truly act together and stop vehicles and personnel from passage. Other times vehicles or personnel can pass through but they get tossed into the air while passing. I want vehicles and such to just stop at the boundary