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Level Design blocking volume not working

RoBoT

Grizzled Veteran
Mar 21, 2009
1,155
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Syria
I have been working on map, adding blocking volumes in areas so it wont be glitched
but when I was testing it, some blocking volumes doesnt work like it doesnt block at all... I never touched the properties of blocking volume and I did rebuild all, all I did is duplicating (shift+D) blocking volumes.

so whats wrong?
 
No, but drawscaling them does and if you move the vertices to turn them inside out, so to speak, they don't work anymore. E.g. imagine a cube in top-view. It's a square. Imagine that like a rug. If you pick the Northeastern points and move them around you're just moving the end of the rug around, possibly stretching it a bit. That's all fine. But as soon as you move that doen to the Southwest, over the square, you'll see the underside of the rug - that's when your brush has turned inside out. It doesn't work anymore then.

(the same rules apply to the 2d Shape Editor!)
 
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