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Bleeding Out and weapon sway

Direct

FNG / Fresh Meat
Nov 18, 2010
87
83
0
Toronto, Canadaland
After watching a couple of videos on the bleed out effect im curious if they added additional weapon sway to it?

If youre losing blood and starting to black out theres no way youre able to hold the gun as steady as you would normally.

Would you consider adding lots of sway when aiming or greater recoil while firing to make it more realistic or slightly balance this "perk" as everyone calls it.
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,229
1,982
0
The RO Elitist's piano bar
www.youtube.com
After watching a couple of videos on the bleed out effect im curious if they added additional weapon sway to it?

If youre losing blood and starting to black out theres no way youre able to hold the gun as steady as you would normally.

Would you consider adding lots of sway when aiming or greater recoil while firing to make it more realistic or slightly balance this "perk" as everyone calls it.
Ramm has said in a couple different interviews/videos that when you are bleeding out (aka "slow death") you have greatly diminished control of your weapon.

So the answer is yes.
 
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heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
0
Sweden, Linkoping/Mjolby
As long as you're still able to mow people down that are in a slow-death mode i am happy. What i don't want to see is you shoot someone he starts to die slowly , you shoot him again yet he dosnt die until the slow-death thingy has run out.

If i see somone in the slowdeath mode i hope you're able to still just shoot a couple of rounds and his dead no matter if i hit the heart or the head or anywhere else like the stomach.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
0
If I'm bleeding out I'm either going to....

A: spray with an SMG

B: spray witha sidearm

C: use bayonet
 

[5.SS] Herr Hut

FNG / Fresh Meat
Mar 11, 2006
126
2
0
At least he is poking something,when was the last time you poked ....:eek::D
I was going to say: He probably does that in real life every day anyway.. so why not. *rimshot*

On topic: This has been pretty well covered, and I would doubt any resistance to further bullet damage would be implemented.
 
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locogringojc

FNG / Fresh Meat
Nov 2, 2010
68
56
0
Twin Cities
Honestly the Recoil wouldn't get too much worse. When you're blacking out and dieng you are gonna be holding your gun closer to you're body because to hold it out would waste more energy. When your gun is against your figure, and you weigh 170# w/ Gear you aren't gonna have too much recoil. However SWAY yes...but in a realistic fashion, and not over exagerated. I think your movements should be a lot slower and your screen should fade and get blurred heavily.... A BEATING/RED effect would be intense.
 

Dwin

FNG / Fresh Meat
Jun 10, 2007
520
247
0
Honestly the Recoil wouldn't get too much worse. When you're blacking out and dieng you are gonna be holding your gun closer to you're body because to hold it out would waste more energy. When your gun is against your figure, and you weigh 170# w/ Gear you aren't gonna have too much recoil. However SWAY yes...but in a realistic fashion, and not over exagerated. I think your movements should be a lot slower and your screen should fade and get blurred heavily.... A BEATING/RED effect would be intense.
Yes but you would also have a lot less energy to control the recoil. So perhaps recoil should not increase, but mouse sensitivity should decrease.

Also, no red effects. Unless your eye capillaries are ruptured, you should not be seeing red. The current visual effect is actually quite realistic, though a bit too explicit. From my experience, you don't quite realize the effects shock until you're almost completely debilitated. So maybe the blackening effect should sort of creep in from the sides of the screen.
 
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Vakka

FNG / Fresh Meat
May 5, 2009
23
9
0
plus: no one can stand still, while he's bleeding out. people use to die in blood loss lying on the ground.

sry for my English.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
0
Yes but you would also have a lot less energy to control the recoil. So perhaps recoil should not increase, but mouse sensitivity should decrease.

Also, no red effects. Unless your eye capillaries are ruptured, you should not be seeing red. The current visual effect is actually quite realistic, though a bit too explicit. From my experience, you don't quite realize the effects shock until you're almost completely debilitated. So maybe the blackening effect should sort of creep in from the sides of the screen.
This. :IS2:
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
You tend to get red-out when blood is rushing to your head. If you have less blood, say due to massive blood loss leading to a drop in blood pressure, I would think you would experience black out, like a pilot pulling heavy Gs.
 

heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
0
Sweden, Linkoping/Mjolby
From a gameplay standpoint i am ok with this idea as mentioned before tho i hope you can still shoot people to instant death, even if slow death has been initiated.

From a realistic standpoint , getting shot in real life only takes one bullet and you're incapacitated with i'd say 90% likely hood of not fighting back, sure you get shoot in the foot and something critical is going on you might be able to fight back.. but truth to be told it only takes one bullet to bring a soldier out mobility wize and also the fight most likely.

You can limp, you can drag , you can crawl or get help but fact remains one bullet is enough..
 

heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
0
Sweden, Linkoping/Mjolby
You should read some articles about WW2 soldiers who received medals... One bullet is very often not enough to put determined man out of action.
It's not about being determined its about getting hit , one bullet is more than often enough. There will always be rare cases when the adrenaline is pumping and you might not have been hit in a very critical area etc and all the pieces just falls in place and you keep on fighting at least for a little while.

However then you have to ask yourself, do you model the miracles and wonders or do you stick to the regular stuff in a game. I don't really see much of a positive response coming out of this whole "blackout last-stand" thing.. to me its a gimmick to give people a chance of redemption.
 
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wahoo4

FNG / Fresh Meat
Dec 29, 2010
286
290
0
NE, USA
Not saying it not realistic, but it reminds me of laststand and I hated it. I hope it's very very difficult for peeps to return fire.
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,229
1,982
0
The RO Elitist's piano bar
www.youtube.com
Not saying it not realistic, but it reminds me of laststand and I hated it. I hope it's very very difficult for peeps to return fire.
Well keep in mind that it will only happen if you are shot in the stomach, as far as we know. So it's not like slow bleed-outs will happen all the time.

One thing that really bugs me in the RO2 vids I've seen is that it takes like 2 seconds to bandage yourself. This doesn't make sense. Either make it take a realistic(ish) amount of to bandage or don't put the feature into the game at all. Bandaging should definitely take you out of the fight for at least 5 seconds or so.
 
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wahoo4

FNG / Fresh Meat
Dec 29, 2010
286
290
0
NE, USA
Yeah that's good then, but does bandage heal life 100%? To me bandage crap was only useful if you wanted kill streaks. I would agree it should be longer than 2 secs. 5 is better. It would be cool if they had some sort of blur motion from shock. I don't like red heart beat fade stuff. Blurred motion, perhaps slow motion, light fade, and reduce/distorted sounds. lol That would be interesting. Anyway, it's realistic, I agree, it's not like TV where being shot is insta death, so this could add some real tention to the game. Is he dead? Should I storm the entrance? It does make interesting play.

Well keep in mind that it will only happen if you are shot in the stomach, as far as we know. So it's not like slow bleed-outs will happen all the time.

One thing that really bugs me in the RO2 vids I've seen is that it takes like 2 seconds to bandage yourself. This doesn't make sense. Either make it take a realistic(ish) amount of to bandage or don't put the feature into the game at all. Bandaging should definitely take you out of the fight for at least 5 seconds or so.
 
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Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
Maybe they should force zoom in order to simulate tunnel vision and make it harder to return fire properly in close quarters. If the weapon sway is bad enough it won't make any real difference in your ability to return fire at long range.