bleeding or not, but more damage to the player is needed, so they take a bit more care about there actions. At the moment its like when i know someone is using a mp, hand gun, or even mg, that it doesnt realy give me the feeling, they are dangerous. If i get hit, i do most of the time dont die anyway, nor has it any negative effect, except the mg hit you in the leg, but even then, its just "red" and you carry on after a few seconds. I had many situations, where my whole ingame budy seemed to have took several shoots, but all from mps, maybe it wasnt direct hits, but even when you see your chest, arms, legs etc. all red, shoudnt it have at least ANY effect? At least a heavy one in the moment you receive a hit, specialy when its a direct hit?
The only time, i realy "fear" a player, are when they use a rifle, and its on medium distance. The reason is simple, cause in 70% of the time, they are hell deadly. coud not say the same about MPs, MGs, and not even to mention pistols, very much even in a bit closer combat. Just get in cover, and use my good bolt/semi rifle, and pop them away on medium distance, thx to the feature, that your aiming is perfect when you get hit! Or when you stand up and get in iron sight.
who knows, maybe this will get changed, or not, but i hardly doubt it will, cause the game is somewhat "finished" and such drastic changes woud need there time and developing. So far, even the tanks arent realy fixed