Actually I think Harry Cremaster has a good idea, I hate how in CS you and a opponent get into a close up fire fight, he kills you and he ends up with like 1 or 2 health. I wish he would just bleed to death, I think this would be good in RO for those times where you put 4 shots in the guy and he is still going (can happen with nades, pistols, or smgs). Though not immobile like Harry Cremaster posted, just bleeding for about 20-30 secs till death (still retain full movement though, might be unrealistic but thats the only way it would make it in).