Black April ( The Fall of Saigon )

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

13tisa13

Member
Dec 2, 2012
130
8
18
Croatia
www.tisa.rocks
HISTORY:

The Fall of Saigon was the capture of Saigon, the capital of South Vietnam, by the People's Army of Vietnam (PAVN)
and the National Liberation Front of South Vietnam (also known as the Viet Cong) on 30 April 1975.

On April 9, PAVN forces reached Xuân Lộc the last line of defense before Saigon,
On April 20 despite heavy losses, PAVN finally overran Xuân Lộc leaving North Vietnamese front line just 26 miles (42 km) from downtown Saigon.

On the American side, reports came in from the outskirts of the city that the PAVN were closing in.
At 10:48 a.m., US Ambassador Graham Martin relayed to Kissinger his desire to activate "the FREQUENT WIND" evacuation plan;
Kissinger gave the order three minutes later.
The American radio station began regular play of Irving Berlin's "White Christmas," the signal for American personnel to move immediately to the evacuation points.
Under this plan, CH-53 and CH-46 helicopters were used to evacuate Americans and friendly Vietnamese to ships, including the Seventh Fleet, in the South China Sea.

PAVN had occupied the important points of the city and raised their flag over the South Vietnamese presidential palace.
The event marked the end of the Vietnam War and the start of a transition period to the formal reunification of Vietnam under the Socialist Republic of Vietnam.

ABOUT THE MAP:

You are being placed in the point in time when the outskirts of Saigon fell,
PAVN were moving in the city and the Americans began broadcasting a signal for evacuation.

For the attackers, I set PAVN forces and for the defenders, I set the US Marines cause they would be the ones guarding the Embassy!

OBJECTIVE 1:

American Embassy -
The Biggest evacuation point was from the roof of the American Embassy.
Surrounded by traffic jams, Americans have to destroy all the documents, firepower and help evacuate half a city!
Ammo is placed in the iconic POOL BEHIND THE EMBASSY where all who managed to cross the main gate had to drop their weapons and ammunition before they could be evacuated.

BA_Embassy.jpeg

OBJECTIVE 2:

Notre Dame Cathedral -
Caught by surprise Americans bunkered them self up at the entrance to Cathedral with a couple of trucks and sandbags
Ammo is in the American improvised bunker, but the area around is wide open leaving attackers lots of space to choose how they want to attack.
They can move through the park, wrecked city ruins, snipe the defenders from rooftops etc.


BA_NotreDame.jpeg

OBJECTIVE 3:

Pittman Apartments -
Set as one of the evacuation points the Pittman apartments is rather famous for two things:
1.One of the most famous photographs during the fall of Saigon — the one of the helicopter precariously perched atop a building,
with the pilot leaning out to help a long line of refugees scrambling up a steep ladder.
2.The top Apartments was where CIA officers had stayed in Saigon and many believe it was the CIA base of operation.
That's why you'll find the last floor in the map with documents scattered around and burned in every room!
The nearest ammo is at the Cathedral and the Presidental Palace Tunnel entrance.

BA_Apartments.Jpeg

OBJECTIVE 4 and 5:

Presidental Palace -
Best known for several things:
1.Last point of resistance, once the PAVN entered the palace they TOOK the power (not excepted the surrender of the president) over Vietnam which ended the war!
2.Also one of the famous photographs during the fall of Saigon — the one when a North Vietnamese Army tank crashed through its gates.
You can actually see the Video of it in the main menu of RS2, and also the PAVN waving a flag at the recognizable pillars of Presidental palace.
3.It was a command center for the war, with map rooms etc.
4.It had a secret escape tunnel under the palace.

The attackers have to win 2 points at the same time to clear the objective and win the war!
Presidental Palace Atrium and Presidental Palace Evacuation Point(The roof).
Presidental Palace Atrium is a small space, 1-way entrance bunker with ammo inside, with one vulnerable place...the roof.
So taking Presidental Palace Evacuation Point first should be the attackers' priority.
Ammo is placed in the Atrium, The 4th-floor bedrooms, the basement entrance to the tunnels and at two tunnel exits in the Palace grounds.

BA_PresidentalPalace.jpeg

SPECIAL PERKS:

Since we have 2 very famous photographs about the fall of Saigon I've set the character customization window to mimic each photo.
The Americans Character customization has the Pittman apartments in the background with a chopper on top.
The PAVN Character customizations have the North Vietnamese Army tank crashing through the Presidental Palace gates.

Customizations.jpg

ABOUT THE MAKING OF THE MAP:

The Presidental Palace and part of the Notre Dame Cathedral have been modeled out and unwrapped to use RS2 materials/textures to save shader space and to gain access to vertex painting.
The tanks used in the map are T-34 which were used in the beginning of the Vietnam War and were imported from RO2,
those are not the ones that breached the gates but considering I didn't have time to model them out they are the closest thing I had.
For copyright reasons I removed all actual names from the objectives like, Notre Dame Cathedral is now Cathedral, Pittman Apartments is Apartments Evacuation Point.
I was gonna have Irving Berlin's "White Christmas playing on the radio in the homes or random people around town but copyright doesn't allow it.
As for the gameplay itself, that's where all you RS2 Pros come in...Testing is one of the most important parts of making a good gameplay...so report any bugs,
leave comments or ideas how would you improve gameplay in the workshop section of Black April!
Thank you for reading all this and I'll see you in-game!

Workshop link where you can get the map: http://steamcommunity.com/sharedfile...?id=1290001575

ENJOY!
 
Last edited:

13tisa13

Member
Dec 2, 2012
130
8
18
Croatia
www.tisa.rocks
I checked on 3 other servers as commander of both teams, anything I call for works like a charm over!
I still have to check your server but it looks like the bird is shitting in your yard over and out! ;)
 

13tisa13

Member
Dec 2, 2012
130
8
18
Croatia
www.tisa.rocks
I have received all your feedback and would like to thank you for it, especially people that took the time to play the map a couple of times before writing one.
I know constructing feedback takes time to write and I'm thankful to all of you for finding that time!
Since you all requested it, I'm modeling out the inside of the Cathedral as we speak,
Am also taking the time to model the cathedral to around 90% accurate to the original.
I plan to expand the B objective across entire cathedral which will make the B objective perfect gameplay wise.
The plan is also to open up the upper floors to the embassy as Psycho Pigeon suggested above, and now that I've seen how different players think in the game, I can remove the actual "BASIC" gameplay code and set up the one that will be more to your liking.
Of course, modeling and making changes take time so don't expect the update just yet.
In words of an independent developer...It'll be done when it's God damned good and ready! ;)
I'll leave you with a couple of screenshot of the new Cathedral..."work in progress"


 

powerbits

FNG / Fresh Meat
Sep 4, 2011
262
20
0
www.pbsgameteam.com
I am happy to say, we have no more crashes.. its a realy fun map and i hope you improve it even more. Many thanks, its running in the POWERBITS GAMETEAM MIXED 60HZ
 

13tisa13

Member
Dec 2, 2012
130
8
18
Croatia
www.tisa.rocks
If everything goes as planned the new update should come in a week or so and will solve that server crash problem.
Cathedral modeling is finished and in fact, it's already in the engine.
Hopefully, I can spend this whole week in the SDK to tweak the map according to the given feedback, 14 hours light build, private server testing and it should be good to go.
Would like to thank "[40-1] Status Quo" for the server log that helped me figure out that crash issue.
 

13tisa13

Member
Dec 2, 2012
130
8
18
Croatia
www.tisa.rocks
Yeah, I've noticed there is some problem with custom maps after 1.6 updates.
I'm sure TW and AMG are working hard as they can to resolve that issue.
Just rebuilding the old version wouldn't solve anything I'm afraid, you'll have to wait till I finish this update...but trust me, it will be worth the wait! ;)