I think this is sort of a Treyarch, Infinity Ward level of confusion. Different teams under the same publisher, working on the same IP. Which would explain why Bioshock fell so short of the mark.
BioShock is a horror first-person shooter video game developed by Irrational Games — then under the name 2K Boston/2K Australia
So they ragged on objectivism in the first one, then they ragged on collectivism in the second... what's left? moderation?
Splicers are going to come running out screaming "EVERYTHING MUST BE PERFECTLY EQUAL!"
That was made extra scripted for the gameplay vid, the real game won't be that heavily scripted(devs said that, and if you watch the vid its kinda obvious)The video got me interested, more than the announcement. But I liked BS 1.
But man oh man, does it look scripted. BS was too, but not quite to that degree.
That was made extra scripted for the gameplay vid, the real game won't be that heavily scripted(devs said that, and if you watch the vid its kinda obvious)
You kinda contradict yourself. If that trailer doesn't show the real gameplay experience because it's so scripted, how can you already know it's going to be mediocre? And what kind of gun handling do you expect? You want to manually bolt that sniper rifle or what?Now here is where the fundamental flaw in that vid lies for me.
The overall gun handling and gameplay can be described "medicore" at best, what makes people like it is the extreme scripting. And it's quite obvious that the finished game won't be that heavily scripted. So this leaves me with the feeling of "meh", the only thing that makes the vid look good probably won't be seen in the game except in cutscenes and a few scripted events that you can't influence.
You kinda contradict yourself. If that trailer doesn't show the real gameplay experience because it's so scripted, how can you already know it's going to be mediocre? And what kind of gun handling do you expect? You want to manually bolt that sniper rifle or what?
Also personally what I thought was cool about it wasn't so much the scripted because I took it for obvious that it won't be like that in the real game, but the art style, love to detail, gliding through the "city" on those railthingies and of course the flying horse(haha).
Plasmids are staying. ADAM is going bye-bye, probably to be replaced by some equally ridiculous catalyst.