What you should be complaining about is how every game is zoomed out which is completely opposite to the human eye. Take a rifle and run around with it. Do you see your rifle the way you see it in the games? No you don't.
When you press shift in RO2 the distance between you and everything you see in the game simulates how the real human eye judges distance, it's not telescopic in any way. The problem is, your peripheral vision is non existant in this case, that's why games have to zoom everything out in order for you to be able to actually see what's around you.
The same example I can think of in games is represented in most driving games. When you try to drive with the inside camera you are completely blind to anything around you, because peripheral vision is non existent in that case.
Aiming in RO1 was extremely difficult and far from realistic because the target which was in fact 50 meters away from you allways looked as if it was double that distance away.