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[Question] Binding cover to a separate key


Thanks for the reply, Ducky, I've read the whole thread but bandaging binded to another key doesn't solve my issue.

I still want to bandage, refill MGs and to pick up an object using a shared key while not getting cover if near a wall or in a trench.

I guess binding cover to a dead key may be the best solution to avoid this kind of messy behavior.

Anyone could help me? :(
 
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