[Question] Binding cover to a separate key

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S.t.a.l.k.e.r.

FNG / Fresh Meat
Jun 10, 2009
97
84
0
Burning rubble of Koenigsberg
I am wondering if i can bind the cover function to a separate key, not sharing the same with the "use" function. And how, eventually?

Tbh, i never use the cover system so i would bind it to a "dead" key, if possible.
 

S.t.a.l.k.e.r.

FNG / Fresh Meat
Jun 10, 2009
97
84
0
Burning rubble of Koenigsberg

Thanks for the reply, Ducky, I've read the whole thread but bandaging binded to another key doesn't solve my issue.

I still want to bandage, refill MGs and to pick up an object using a shared key while not getting cover if near a wall or in a trench.

I guess binding cover to a dead key may be the best solution to avoid this kind of messy behavior.

Anyone could help me? :(
 
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