The only thing I hate about paid DLC of this kind is the community split. I would prefer to play RS maps together with HOS maps on 1 server.
I would definitely agree with this
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The only thing I hate about paid DLC of this kind is the community split. I would prefer to play RS maps together with HOS maps on 1 server.
I would definitely agree with this
Same here.
Split of the community is the death of a game
You didn't read any of my posts did you?
...And together with that (whether RS is a standalone add-on or a form regular paid for dlc/add-on). I hope that it would indeed allow users that got both RO:HOS and RS, to access all servers for both games in either the HOS or RS server browser. So you do not need to quit HOS join an RS game (and visa versa), but just need to pick a server you wish to play on.
The very existence of RS is going to cause a split.
However, TW could very well follow the way COD:UO was released. UO contained both new multiplayer maps and the same old ones from before, in addition with more singleplayer. Essentially people just migrated to UO because they could play the same old maps as well as the new ones it was a definite upgrade.
---If the changes to the old maps were good or bad is debatable, but that's beside the point.---
The point is the foundation UO had... The only difference between COD:UO to COD, besides the new maps, was the singleplayer . Unlike these recent COD DLC's where people get kicked for not having it
How about that^^^ he likes it -->
In response to your well thought out comment... huh?UO didn't change anything?
LOL!
Unfortunately, it did.
...access all servers for both games in either the HOS or RS server browser. So you do not need to quit HOS to join a RS game (and visa versa), but just need to pick a server you wish to play on.
If it's a free addon: integrate it into the game like CC.
If it's a paid DLC: Split it off the main game like DH or MN, but allow the user to access and join the servers for HOS and RS from either of the server browsers.
Regarding UO, it simply caused a split.
Weapon handling and feel was entirely different, and many people migrated to UO when it first came out but quickly went back to vanilla after a few weeks.
Even now, Vanilla is played more often than UO for instance.
My point is that they first changed the river colour to green when moving the bucket to the river.