I'm not saying that BF3 is more realistic in an objective sense nor am I saying that RO2 is unrealistic. What I'm saying is that in my time spent with BF3, the game actually feels more realistic in how players interact with each other ingame.
I often find myself pushed into cover with other players in BF3. I also often find myself moving with large groups of players in order to suppress the enemy or flank them. Suppression and so forth seems to have a much greater effect as well.
In RO2, it feels like every one-man-island has their own objective and players only incidentally travel together before breaking off into lonewolves again. The original RO didn't feel this way because of how the maps were designed (every map had chokepoints or areas that required teamwork to overtake). RO2's maps, despite being really well designed, are much more open-ended in this respect as there are more spawn areas, fewer chokepoints and more nooks and crannies that actually seem to flavour lonewolfism over teamwork and suppression.
When RO2 was first announced, I was hoping that the teamwork factor would be stronger than that of the original RO. I also hoped that it would implement some new/cooler teamwork features, such as positional/directional voice chat and other things. Instead, no one seems to talk beyond trash talking in text chat.
As of now, I just feel that if I want teamwork, I'm better off playing BF3 than RO2. There seem to be no benefits to sticking together in public servers on RO2 at all.
Don't flame me--I love RO2, just pointing something out...
I often find myself pushed into cover with other players in BF3. I also often find myself moving with large groups of players in order to suppress the enemy or flank them. Suppression and so forth seems to have a much greater effect as well.
In RO2, it feels like every one-man-island has their own objective and players only incidentally travel together before breaking off into lonewolves again. The original RO didn't feel this way because of how the maps were designed (every map had chokepoints or areas that required teamwork to overtake). RO2's maps, despite being really well designed, are much more open-ended in this respect as there are more spawn areas, fewer chokepoints and more nooks and crannies that actually seem to flavour lonewolfism over teamwork and suppression.
When RO2 was first announced, I was hoping that the teamwork factor would be stronger than that of the original RO. I also hoped that it would implement some new/cooler teamwork features, such as positional/directional voice chat and other things. Instead, no one seems to talk beyond trash talking in text chat.
As of now, I just feel that if I want teamwork, I'm better off playing BF3 than RO2. There seem to be no benefits to sticking together in public servers on RO2 at all.
Don't flame me--I love RO2, just pointing something out...
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