Hi, long time lurker, only just registered because I couldn't use my hotmail and I REALLY have some things to say about the game.
I have been playing KF on and off for around 2 years. I hated how 'overpowered' the SS used to be in that it could make a mockery of tough specs like the sc and fp but it was tolerable because the game was still enjoyable.
I mainly play as a medic, so the current 'all zerker' games aren't a problem for me per se, but I hate them out of principle. I have recently 'upgraded' to start playing Sui/HoE games only, where I can actually get a game... I play in EU so there is not very many SUI games at all, but slightly more HoE games with pings under 90-100. The problem is that HoE games are almost always all zerker and they just run around destroying everything, because their inherent speed means time is always on their side. They can kite and choose to engage when is safe.
It's not skillful, anyone can run around stabbing stuff and avoiding the bigs until people are ready for them, but the playstyle being adopted makes people joining the server forced into playing like that. If they can't keep up, they're dead. This wouldn't be a problem if there were many servers, but for me, there isn't usually much choice. This might be a problem with my filters, but even if it is this playstyle happens more than the 'camping' playstyle. There are many more katanas and foreaxes than guns...
I don't see how it could be fixed, because at the end of the day it is just people using the buffs of the Zerker perk. To me it seems Zerker has 2 playstyles. The obvious 'kiting' with axe/katana and the much rarer 'camp with the team' using the Chainsaw's constant DPS to switch targets instantly. However, the Chainsaw is seen as underpowered mostly due to it's lack of mobility. I feel many players would use this an an excuse to play constant kiting Zerker games which is what I encoutner more than the traditional 'camping' style which I enjoy more, heck, I enjoy GUNS more. As such, I would propose making the Zerker move quicker while firing the Chainsaw, but give it some form of renewable ammo (not fuel, but firing increases the heat of the motor that when reaches max needs to cool down). Zerker can now stay with the camping team, but Chainsaw is viable to hold down chokes and to quickly move between targets. He can't kite with it, however, as he will quickly burn out the imaginary motor, making it need to cool down, and it has no stun capabilities afaik. Axe alt fire should also trigger FP rage, but katanas not, so hopefully the kiting is still an option for those who choose to (ab)use it.
A 'stamina' bar could also be implemented, working in the same principle as the chainsaw motor or an MG emplacement overheating in many, many games. I am not fond of this idea because ot affects everyone which isn't fair, but I'm just throwing out ideas because I felt the need to comment on what i see as a problem, and a problem that detracts completely from the 'feel' I get from KF.
I do not play Bezerker, but will very often melee on my Medic, and I have little experience in HoE games, where I believe balance issues are much different to the other difficulties, so I'm really no expert.
I have been playing KF on and off for around 2 years. I hated how 'overpowered' the SS used to be in that it could make a mockery of tough specs like the sc and fp but it was tolerable because the game was still enjoyable.
I mainly play as a medic, so the current 'all zerker' games aren't a problem for me per se, but I hate them out of principle. I have recently 'upgraded' to start playing Sui/HoE games only, where I can actually get a game... I play in EU so there is not very many SUI games at all, but slightly more HoE games with pings under 90-100. The problem is that HoE games are almost always all zerker and they just run around destroying everything, because their inherent speed means time is always on their side. They can kite and choose to engage when is safe.
It's not skillful, anyone can run around stabbing stuff and avoiding the bigs until people are ready for them, but the playstyle being adopted makes people joining the server forced into playing like that. If they can't keep up, they're dead. This wouldn't be a problem if there were many servers, but for me, there isn't usually much choice. This might be a problem with my filters, but even if it is this playstyle happens more than the 'camping' playstyle. There are many more katanas and foreaxes than guns...
I don't see how it could be fixed, because at the end of the day it is just people using the buffs of the Zerker perk. To me it seems Zerker has 2 playstyles. The obvious 'kiting' with axe/katana and the much rarer 'camp with the team' using the Chainsaw's constant DPS to switch targets instantly. However, the Chainsaw is seen as underpowered mostly due to it's lack of mobility. I feel many players would use this an an excuse to play constant kiting Zerker games which is what I encoutner more than the traditional 'camping' style which I enjoy more, heck, I enjoy GUNS more. As such, I would propose making the Zerker move quicker while firing the Chainsaw, but give it some form of renewable ammo (not fuel, but firing increases the heat of the motor that when reaches max needs to cool down). Zerker can now stay with the camping team, but Chainsaw is viable to hold down chokes and to quickly move between targets. He can't kite with it, however, as he will quickly burn out the imaginary motor, making it need to cool down, and it has no stun capabilities afaik. Axe alt fire should also trigger FP rage, but katanas not, so hopefully the kiting is still an option for those who choose to (ab)use it.
A 'stamina' bar could also be implemented, working in the same principle as the chainsaw motor or an MG emplacement overheating in many, many games. I am not fond of this idea because ot affects everyone which isn't fair, but I'm just throwing out ideas because I felt the need to comment on what i see as a problem, and a problem that detracts completely from the 'feel' I get from KF.
I do not play Bezerker, but will very often melee on my Medic, and I have little experience in HoE games, where I believe balance issues are much different to the other difficulties, so I'm really no expert.