Between lockdown and re-enforcements cut the maps feel like they're trolling me.

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Flanker15

FNG / Fresh Meat
Jul 18, 2006
260
17
0
Anyone else feeling this?
Always when things start to heat up the game ends, it's like dangling meat infront of a dog and then pulling it away over and over.
One time on grain elevator we managed to get past the lockdown but then when I think there'll be a good indoor fight as soon as the 4th floor cap opens up the allies get their re-enforcements cut and it's just a boring stroll to the finish with 14 minutes on the clock.
This is a game not a sport I want to play for enjoyment not competition even if I'm fighting from the first spawn for 30 minutes it's still better for me than the map ending.
 

Carfax

FNG / Fresh Meat
Sep 5, 2011
97
15
0
Yep id have to agree it seems the lockdown kicks in just as the team is starting to gell together and work as a TEAM

Especially with public games it takes a little while for the better players and team minded ones to gravitate together and start forming a plan etc and start working together

Just as this starts happening in comes the lockdown to spoil it...

The maps already have a time limit and reinforcement limit so why the need for this lockdown nonsense?
 

MrHello

FNG / Fresh Meat
Sep 2, 2011
537
122
0
I personally feel to solve this, each time needs to be *3 what it is, and everyone should get *3 lives, to allow people to settle in.
 

Stareht

FNG / Fresh Meat
Sep 1, 2011
105
34
0
Agree they system where u need more player in a building is not really good. Enemy rush to basement or first floor of a building while u and ur teams are covering windows, and then they kill 2-3 teammates then ur in smaller number than the enemy and the round end without a real ending .
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
I think it's not so much a problem with the game, as it is a problem with the people playing it.

I don;t know if it's just because the game is new, or because it draws in new crowd, but I've noticed that, without a strong personality on the team, constantly egging the attackers forward, the attack will die down after the lockdown, as every attacker starts camping the **** out of every corner they can find to rack up kills, rather than attacking the objectives.

But I agree that the reinforcement timers should be longer. Making a kill would have SOME repercussion on the game as a whole, since killing someone now only means he has a 0-18 second respawn time, and a 10 second walk to be back at the position you just killed him half a minute ago.
 
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