Better weapon animations?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
Those are custom animations.
If someone spent 4 months animation the pistol in KF it would look better.

CS:S's default anims suck.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
I think the current animations are rather well done.

Yeah CSS has some pretty decent weapon animations, source engine is a newer engine after all... but the game is Sheeait now :)

I don't see why the age of the engine should have anything to do with it, since both use bone-based animation.
 

HCX

FNG / Fresh Meat
Feb 24, 2010
58
12
0
They're great if you're not a nitpicker. At least with the default CS:S weapons, there's things like the left-sided ejection ports (guns were modeled by a lefty and then mirrored), inaccuracies like pulling the M4's forward assist every time you reload, and the fact that suppressors aren't that simple to properly equip.

On the more aesthetic side, most of the animations always seem "jumpy" to me, especially with pistols and shotguns. The exaggerated recoil on them is really drives me up the wall. In contrast, the reload animations are as casual as... something that's really casual. ;)

There's a lot of excellent community replacements but not enough shrug off the lame default animations if you ask me. Then again, I understand that good animation can be an abrasive female.

Undedd Jester said:
Yeah CSS has some pretty decent weapon animations, source engine is a newer engine after all... but the game is Sheeait now :)

For what it's worth, KF's base engine only predates Source by 3-4 months.

Furthermore, dongs everywhere.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
Better weapon animations

If you look at the weapons in ZED-time, it's wrong to state that the animations could be better, because they already are perfect.

There are different animations, but not better. ;)
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
At least with the default CS:S weapons, there's things like the left-sided ejection ports (guns were modeled by a lefty and then mirrored), inaccuracies like pulling the M4's forward assist every time you reload, and the fact that suppressors aren't that simple to properly equip.

For a very long time, i thought that was how you chambered the new round. Then when i played Operation Flashpoint: Dragon Rising i was shown different. Either that or when i watched the futureweapons Masada video.

What does the forward assist specifically do, may i ask?
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
0
If you look at the weapons in ZED-time, it's wrong to state that the animations could be better, because they already are perfect.

There are different animations, but not better. ;)

Nah theres some things you notice when watching the animations in 0.0000 time.

Like the m32 launcher, it just reloads the same grenade 6 times, you cant notice in normal gameplay.

Oh...and watch the LAW when you bring it out of your inventory, watch carefully, you may spot something very suspicious lol
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
Nah theres some things you notice when watching the animations in 0.0000 time.

Like the m32 launcher, it just reloads the same grenade 6 times, you cant notice in normal gameplay.

Oh...and watch the LAW when you bring it out of your inventory, watch carefully, you may spot something very suspicious lol

Yes, his hand slides through the side, and when reloading the HS the fingers go through the shells, the Lar, finger goes slightly too far.
But they are amazing animations, especially the LAR.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
The forward assist on AR-15 type rifles is used to manually close the bolt if the chamber gets too dirty. A lot of people train to hit the forward assist every time, just in case.

I think the KF animations are already sweet. The only things I'd like to see added are the proper amount of rounds inserted in the LAR and pump-action, and also to have to charge the weapon if you don't have a round left in the chamber when you reload, and if you do you get an extra shot in most guns (21 for M14, 26 for SCAR, etc.). Ideally you'd have animations based on demonstrations by tactical firearms instructors, but it's not an ideal world.
 
Last edited:

Rudo

FNG / Fresh Meat
Mar 17, 2010
262
29
0
Michigan
Yeah CSS has some pretty decent weapon animations, source engine is a newer engine after all... but the game is Sheeait now :)

I do believe that it's been like that since release, ever notice the hitboxes on players? They're terrible, even with perfect ping.



And KF has good animations, I don't see a need for new ones.
 
  • Like
Reactions: YoYoBatty