Well, I know it’s a little late in the development cycle to overhaul the game mechanics, but still: I think you could smoothen the learning curve a lot with a few changes to the UI, and small camera adjustments.
I think, one of the current biggest causes for frustration is, that you are dying a lot without knowing what to do better. Let me give a couple of suggestions to improve this…
tl;dr: a more sensitive morale and improvements to the cover system would make the game better approachable and more tactical.
I think, one of the current biggest causes for frustration is, that you are dying a lot without knowing what to do better. Let me give a couple of suggestions to improve this…
- Expand radius that reduces morale. Often, players are unaware how dangerous the place is they are currently in. In reality, you can be sure that every bullet in a vicinity of 5m or more would be heard and especially „felt“. A more sensitive morale system would give the player a better feeling of their surrounding.
- Make morale refill slower and strengthen morale’s impact on aiming. Suppressive fire is actually a great tactical element, but is currently too weak. A sniper that is under fire should never be able to get a clear shot.This allows beginners to protect themselves via suppressive fire, and add to the success of an assault without necessarily killing the enemy themselves.
- Reduce morale damages and remove the hit indicators (white circle elements) from friendly fire. Incoming bullets are always scarier than outgoing ones. Don’t punish teams for sticking together.
- Add a clear, distinctive indicator when you can activate cover. It is not always obvious what kind of cover works together with the cover system.
- When in cover (but no iron sight), move the camera a little(up, right, left…) so you can take a look over the edge of the cover, without making your head vulnerable. There is a reason why the cover system was invented in 3rd Person: it gives the player protection, and time to analyse calmly the situation and then decide. It allows picking the right time to go into iron sight, and encourages to leave iron sight after firing.
For those who consider this as unrealistic: remember that in reality your field of view is a LOT bigger, and you can move your head freely. It is completely possible to spy around a corner without revealing no more than an a centimetre or two of yourself. This would also make firing from cover without iron sight an interesting option – which currently is a pretty useless feature.
- Remove wall penetration for bullets. Currently, it is impossible to tell which weapon will penetrate which wall. Kills through walls feel completely arbitrary, and don’t happen often enough to be relevant for gameplay. If you want to discourage camping, the changes to the morale system mentioned above will achieve the same.
tl;dr: a more sensitive morale and improvements to the cover system would make the game better approachable and more tactical.
Last edited: