I'm not a fan of prototype weapons in RO, but I wouldn't remove the AVT or Mkb from the game.
I think It's much better to let the mapper decide which roles he want to have on his map, and which weapon they are able to use.
I think that's the way it was in RO Ostfront.
I would like to see a as far as realistic created weapon mod for RO. And sometimes with some customization, because of a better feeling. More recoil, more sway and no zoom is a good beginning for a better realism feeling of RO gameplay for me.
But please don't remove any weapon, let the mapper do this job for you
And when the AVT become useless with full auto, adnd this is historical, than it is okay to simulate this. My opinion. When I play with the AVT or Mkb, I set them both to semi fire, maybe normal full auto fire for the Mkb in close combat.
I think It's much better to let the mapper decide which roles he want to have on his map, and which weapon they are able to use.
I think that's the way it was in RO Ostfront.
I would like to see a as far as realistic created weapon mod for RO. And sometimes with some customization, because of a better feeling. More recoil, more sway and no zoom is a good beginning for a better realism feeling of RO gameplay for me.
But please don't remove any weapon, let the mapper do this job for you
And when the AVT become useless with full auto, adnd this is historical, than it is okay to simulate this. My opinion. When I play with the AVT or Mkb, I set them both to semi fire, maybe normal full auto fire for the Mkb in close combat.
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