You can currently find this on the Steam workshop.
I am planning a release for Rising Storm as soon as compiling / mod tools are released!
Basic changes of the Mutator:
Reconfigures all weapons in many ways to provide even more realism.
Recommended to use in Classic gamemode, but still functional in Realism.
At the moment the only testing I managed to do was offline, it would be great to know if this works online as well.
To server hosts, please let me know if this mutator does NOT work online and I will look into resolving the issue.
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Weapon changes:
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-More recoil, and of more realistic amount (calculated using projectile weight, velocity, powder charge, and weapon weight. Also includes slight reduction factors when taking into account vertical grips on the weapon, and cover.)
-More realistic weapon accuracy (using real-world weapon Minute of Arc values; this mostly affects SMGs, Pistols, and Machine Guns, with little effect on Rifles.)
-Slightly modified damage system (Tripwire's was pretty good, but I used Terminal Ballistics calculation to produce more accurate values. Calculated using projectile energy, diameter of bullet, amount of yawing in tissue, and penetration depth.)
-More weapon swaying in ironsights, be sure to use cover or otherwise watch your stamina!
-More realistic ammunition load-outs; Soldiers will now spawn with the correct amount of ammo (for example, that means you only get 2 magazines with Pistols!)
================
Gameplay changes:
================
-Disabled progression bonuses to both the Class and Weapon (no more magically super-speed humans.) In Realism mode you can still use unlocked Items / Attachments, but they will no longer receive benefits such as reduced recoil or faster reload speed etc..
-Realism-style zooming in Classic (to enable long-range engagements.)
-Classic-style movement in Realism (makes game more challenging and slows the pace for better tactical gameplay.)
-Squad Leaders in Classic have SMGs instead of Bolt-Action Rifles
I am planning a release for Rising Storm as soon as compiling / mod tools are released!
Basic changes of the Mutator:
Reconfigures all weapons in many ways to provide even more realism.
Recommended to use in Classic gamemode, but still functional in Realism.
At the moment the only testing I managed to do was offline, it would be great to know if this works online as well.
To server hosts, please let me know if this mutator does NOT work online and I will look into resolving the issue.
===============
Weapon changes:
===============
-More recoil, and of more realistic amount (calculated using projectile weight, velocity, powder charge, and weapon weight. Also includes slight reduction factors when taking into account vertical grips on the weapon, and cover.)
-More realistic weapon accuracy (using real-world weapon Minute of Arc values; this mostly affects SMGs, Pistols, and Machine Guns, with little effect on Rifles.)
-Slightly modified damage system (Tripwire's was pretty good, but I used Terminal Ballistics calculation to produce more accurate values. Calculated using projectile energy, diameter of bullet, amount of yawing in tissue, and penetration depth.)
-More weapon swaying in ironsights, be sure to use cover or otherwise watch your stamina!
-More realistic ammunition load-outs; Soldiers will now spawn with the correct amount of ammo (for example, that means you only get 2 magazines with Pistols!)
================
Gameplay changes:
================
-Disabled progression bonuses to both the Class and Weapon (no more magically super-speed humans.) In Realism mode you can still use unlocked Items / Attachments, but they will no longer receive benefits such as reduced recoil or faster reload speed etc..
-Realism-style zooming in Classic (to enable long-range engagements.)
-Classic-style movement in Realism (makes game more challenging and slows the pace for better tactical gameplay.)
-Squad Leaders in Classic have SMGs instead of Bolt-Action Rifles
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