Better Realism Weapons Mutator

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LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
It is, but your can play it in workshop with bots.

Cat in the hat had it on his Mutator test server (find it in unranked) but im not sure if its still on since it doesn't play nicely with Dibblers mod.
 
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SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
It is, but your can play it in workshop with bots.

Cat in the hat had it on his Mutator test server (find it in unranked) but im not sure if its still on since it doesn't play nicely with Dibblers mod.

Heh, more like Cat didn't like that this mod forced classic sprint speed and removed it (a fair call IMO).

I believe he and dibbler are working together to make the two interchangeable, or at least non-conflicting.
 

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
We're planning on making the mods compiled together for a new release possibly next month.

Also I will probably adjust sprint settings and whatnot when Tripwire gets around to it too, and in the current version, sprint speed is actually halfway between Realism and Classic levels.
 

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
0
Washington STATE
Watching with interest. Rifles had 1 MOA? that is crazy for weapons made in mass in ww2. I would expect 2-3 for average bolt action and 3-5 for a semi. NOW......question. how much will stance effect accuracy? Like stand (off hand) you should not be shooting no 3 inch groups at 100 yards.

But the recoil part quite curious about.
 

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
You can give this mod a try as it's already been released. Weapon accuracy is based on the minimum possible moa for the spread, but after that there is considerable sway which will make it more difficult to aim based on your stance.

The mod can be found in the workshop and added to the mutator list in Offline with Bots. As said above soon it will be compiled with the Sound Mutator, for a whole new RO2 experience.
 

Flashburn

FNG / Fresh Meat
Aug 13, 2013
723
9
0
Washington STATE
YA I really need to give this a look see. So I take it server or client side assuming unleashed upon the servers. SIGH what I would give for a mutant classic/realism mod.
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
1,055
153
0
oz
I'll try this sometime. Can I use this offline with bots (if there is even a way to do this?)?

I hope the recoil isn't over done. An example of how little muzzle climb there is with an SVT-40 with an experienced shooter:
[url]https://www.youtube.com/watch?v=4Lztssfkeec[/URL]

More recoil doesn't always = more realism.:p

I played it some time ago, and if the experience there is anything to go by yes they have. It's fine for bolts, because you can go out and back in like using the scout in cs to completely defeat the recoil. The semis have it worst off, since their rof advantage is negated (ex. hip shooting) and the only thing they have different from the bolt are the sights and the bigger magazine.

on a less concerning note, it does make hiding from anything not an mg easier at range, because they can't do range-finding shots anymore :p