Beta thoughts before Free Weekend

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SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
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Australia
...and immediately, both players reach for their grenades...

Nikita, I agree with everything up to there. I've never seen anyone reach for their nades when another player takes cover, unless said cover was a small room inside a building. Nades do almost no damage, nowhere near enough for them to be useful. In RO ost I *always* ran out of nades, scouting bodies for nades was very important, in RO2 I almost always never use them, and neither do my team mates.
 

Golf33

FNG / Fresh Meat
Nov 29, 2005
922
170
0
I've been finding that the more I use nades, the better my kill rate with them gets. They aren't particularly powerful but they aren't useless and with a bit of finesse can be quite handy.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
I use the grenades in RO2 as much as I did in previous RO's. Of course if I have a clear shot of an enemy and my weapon is already drawn, there's no point in switching to a grenade.

When I'm heading towards a location I know is heavily defended, the grenades come out, I throw them in before anybody sees me or knows I'm around, then I rush in to secure.

Whether or not the grenades are weaker in RO2 than in previous RO's, I dunno.... all I do know is that every time a grenade comes my way, I'm almost alway dead and every time I throw a grenade at a target, I get at least one kill, so to me, they're quite effective.

But that's certainly something I didn't miss about RO1: The Nade Spam.

So many times I have seen inexperienced players who aren't too good with their aim/accuracy automatically switch to their grenades the moment they spawn and use them right away...... Danzig was probably one of the worst maps for this, where Germans holding the other side of the bridge always ended up having to face a dozen grenades raining down on them on the first wave..... and the second... and third, etc.

Then the Germans nade spam back and it just turns into an exploding rock throwing contest.... which I believe is why later on in the mod and in RO1, TW stripped away a lot of the grenade load outs for almost all the classes so people were more forced to use their rifles and SMG's than to instantly resort to using their grenades for an easy kill(s).
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
Then the Germans nade spam back and it just turns into an exploding rock throwing contest.... which I believe is why later on in the mod and in RO1, TW stripped away a lot of the grenade load outs for almost all the classes so people were more forced to use their rifles and SMG's than to instantly resort to using their grenades for an easy kill(s).

???
Afaik, on all standard RO maps (mod and RO 1), TWI gave 2 nades per rifleman, assault, MG and Sniper. Only exception were the Squad Leaders, that had 1 smoke and 1 nade.

Only on custom maps can I remember that e.g. riflemen weren't given a nade.
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
The nade spam on Danzig (Apartments for those of you who started on RO2) was fairly bad, but that's for a multitude of reasons, namely the fact that maps like Danzig are *very* small for Red Orchestra. The objectives in that map were tiny laneways, of course they become nade targets. If people were given that many grenades in real life and told enemies would congregate in a tiny laneway of course they would throw them over!

Lessening the power is not the way to go, I actually hate it when a nade lands next to me and I *don't* die. Because my brain still says "Well ****, that was a good throw. Now I die" but then I only get pushed a meter and my screen turns black and white! It's like they're party poppers or something, not a fairly large amount of explosives surrounded by material that becomes high speed shrapnel.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
???
Afaik, on all standard RO maps (mod and RO 1), TWI gave 2 nades per rifleman, assault, MG and Sniper. Only exception were the Squad Leaders, that had 1 smoke and 1 nade.

Only on custom maps can I remember that e.g. riflemen weren't given a nade.

Well I'm going from memory mostly, but originally the squad leaders, assaults, snipers and MG's all used to have grenades as well, and I believe it was either in the mod days or early in the Ostfront days, a lot of people were complaining about the grenade spam which had the load outs modified.

And whether it was a server setting or what, but most of the time when I played assault, sniper or MG, they either had no grenades, or just one.

When the mod was just taking off, I'm pretty sure every class had two grenades at their disposal.
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
SQBsam said:
I've never seen anyone reach for their nades when another player takes cover, unless said cover was a small room inside a building. Nades do almost no damage, nowhere near enough for them to be useful.
I have seen grenaded used a lot. Sometimes they miss. Most of the time they kill. While they aren't capable of clearing large rooms a well aimed (and timed) throw is enough to kill a man behind cover. In some other situations it can also help - most of the time as an MG'er I simply don't have enough time to run away, because people time their grenades well enough. If you can't kill people with use of grenade then you're not good enough, because it's entirely possible. Increasing killing range of grenade would only lead to annyoing spamfest. It's already hard enough as they are in their current state. I have to agree that sometimes grenade blows close to you and you're simply pushed back. Bug? Something with health meter?
 

bone

FNG / Fresh Meat
Jun 24, 2006
74
2
0
Grenades

Grenades

I think grenades are fine as they are power wise, the only problem I seem to have despite using them often is the technique to get them where I want them, as a rule of thumb I always use my left hand as an aim point, so where my fingers are pointing are where they grenade will go in theory correct?.

Now anyone who has played on my team will know I am prone to the odd mass team murder because of an imperfect nade throw ( sorry guys), I just sometimes find the whole grenade aiming so inconsistent, this could be me of course but when I have a perfect line up on the middle of an open window or a doorway and the grenade veers wildly off target, or as normal, hits the frame and bounces of randomly in my face :rolleyes: , this makes me wonder what the hell I'm doing wrong.

Is this just the way it is or just me noticing this?
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
I think grenades are fine as they are power wise, the only problem I seem to have despite using them often is the technique to get them where I want them, as a rule of thumb I always use my left hand as an aim point, so where my fingers are pointing are where they grenade will go in theory correct?.

Now anyone who has played on my team will know I am prone to the odd mass team murder because of an imperfect nade throw ( sorry guys), I just sometimes find the whole grenade aiming so inconsistent, this could be me of course but when I have a perfect line up on the middle of an open window or a doorway and the grenade veers wildly off target, or as normal, hits the frame and bounces of randomly in my face :rolleyes: , this makes me wonder what the hell I'm doing wrong.

Is this just the way it is or just me noticing this?

Aiming in the previous RO's basically used your index finger on your left hand for an accurate throw..... I quickly learned that this is not the case in RO2 as it always ended up a bit to the right of where I expected it to go & bounced off the wall, off my forehead and blowing my feet up into my arse.

I learned that in RO2, if I aim using the middle finger on the left hand as my indicator of direction, my throws are just about as accurate as they were in the past RO's.

Basically I cover my target with my middle finger, then aim upward to get the right distance.... windows are no longer a problem.

If you use the entire hand as an aiming point, then yeah, your throws will end up inconsistent as your aim will vary a lot.... if you focus your aim using a specific finger (middle one in RO2, index finger in RO1/CA) you will see that your shots are almost always on target.
 
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MrHello

FNG / Fresh Meat
Sep 2, 2011
537
122
0
YES YES YES. Update the main release version with the beta, free-weekend. Let's go!
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
YES YES YES. Update the main release version with the beta, free-weekend. Let's go!

As stated elsewhere, they are in the final bug fixing phase. Let them finish that. The last thing we all need is to have a bug filled free weekend. Imagine the Fail if that happens.